Difference between revisions of "Mesh:setVertexArray"
From GiderosMobile
Line 8: | Line 8: | ||
Mesh:setVertexArray(vertices) | Mesh:setVertexArray(vertices) | ||
</source> | </source> | ||
− | '''vertices''': (any) ''''''<br/> | + | === Parameters === |
+ | '''vertices''': (any) <br/> | ||
+ | === Examples === | ||
+ | '''Example'''<br/> | ||
+ | <source lang="lua">-- set the vertex array as (100, 100), (150, 100) and (100, 150)<br /> | ||
+ | mesh:setVertexArray(100, 100, 150, 100, 100, 150)<br /> | ||
+ | <br /> | ||
+ | -- same as above<br /> | ||
+ | mesh:setVertexArray{100, 100, 150, 100, 100, 150}<br /></source> |
Revision as of 10:41, 23 August 2018
Available since: Gideros 2012.09
Description
Assigns new content to the vertex array, dropping all the elements contained in the vertex array before the call and replacing them by those specified by the parameters. It accepts multiple values or a Lua array.
Mesh:setVertexArray(vertices)
Parameters
vertices: (any)
Examples
Example
-- set the vertex array as (100, 100), (150, 100) and (100, 150)<br />
mesh:setVertexArray(100, 100, 150, 100, 100, 150)<br />
<br />
-- same as above<br />
mesh:setVertexArray{100, 100, 150, 100, 100, 150}<br />