Difference between revisions of "Libs3D Library"
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== .obj Rulez == | == .obj Rulez == | ||
When you work with 3D, you need to follow some "engine" rulez. In Gideros, for the .obj file format, those are: | When you work with 3D, you need to follow some "engine" rulez. In Gideros, for the .obj file format, those are: | ||
| + | *'''currently, for the .obj file format, Gideros supports ''Base Color'', ''Texture map'' and ''Normal Map''''' | ||
*'''the textures shouldn't be embedded in the models. In Blender, use ''unpack resources''''': | *'''the textures shouldn't be embedded in the models. In Blender, use ''unpack resources''''': | ||
[[File:Blender_unpack_resources.png|414px]] | [[File:Blender_unpack_resources.png|414px]] | ||
| Line 44: | Line 45: | ||
'''I personally use this Blender add-on: https://extensions.blender.org/add-ons/act-game-asset-creation-toolset/''' | '''I personally use this Blender add-on: https://extensions.blender.org/add-ons/act-game-asset-creation-toolset/''' | ||
| + | |||
| + | Please note, you can still have the ''Metallic'', ''Roughness'' and other textures in your Blender BSDF shaders, Gideros will just not use them. | ||
== The assets: '''.obj''' == | == The assets: '''.obj''' == | ||
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I have chosen this asset pack: https://roadtovostok.itch.io/road-to-vostok-assets-vol1. | I have chosen this asset pack: https://roadtovostok.itch.io/road-to-vostok-assets-vol1. | ||
Revision as of 09:24, 28 January 2026
I am ready
As we have seen, when it comes to 3D, Gideros has a bunch of helper files packed in the Library folder.
I will try to impress you with 3D Gideros ✨.
Here is the plan:
- start with shapes
- add some .obj models
- maybe some .glb files
- some .fbx animations
Create a new Gideros project and add the two folders in the assets folder:
- 3dbase
- luashader
You can run your project, you should have a blank screen.
Please create a models folder, and in this folder an objs folder. Copy the roadtovostok asset pack there.
Your file structure should look something like this:
- YourProjectName
- Plugins
- Files
- 3dbase
- luashader
- models
- objs
- roadtovostok
- objs
- main.lua
.obj Rulez
When you work with 3D, you need to follow some "engine" rulez. In Gideros, for the .obj file format, those are:
- currently, for the .obj file format, Gideros supports Base Color, Texture map and Normal Map
- the textures shouldn't be embedded in the models. In Blender, use unpack resources:
- your Blender BSDF shaders should look something like:
- Gideros will import the position of the models, so make sure your models are at location 0, 0, 0
- I believe Gideros also imports the origin of the models, so place the origins accordingly
I personally use this Blender add-on: https://extensions.blender.org/add-ons/act-game-asset-creation-toolset/
Please note, you can still have the Metallic, Roughness and other textures in your Blender BSDF shaders, Gideros will just not use them.
The assets: .obj
I have chosen this asset pack: https://roadtovostok.itch.io/road-to-vostok-assets-vol1.
In 3D, the assets you download from the net, often need some adjustement 🤷♂️
I made those adjustements and will use the pack I uploaded here: https://mokatunprod.itch.io/3dpixel-obj-packs. You can download this pack or use your own models.
The Ground
As we are more learning than making a game, we won't really care if the 3D assets don't match 🤷♂️!
I am out 2
To do.
You are strongly encouraged to mess with the code.
Bye for now!


