Difference between revisions of "Libs3D Mesh"
From GiderosMobile
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3D is all about triangles. You combine triangles to build other 3D shapes like cubes, spheres, cones, ... | 3D is all about triangles. You combine triangles to build other 3D shapes like cubes, spheres, cones, ... | ||
Revision as of 05:04, 23 January 2026
I am 3D
First and foremost, for 3D, we set our application as such. There are many ways to tell our application be 3D:
- application configureFrustum
- Matrix orthographicProjection
- Matrix perspectiveProjection
- Viewport setProjection
Let's see some of those making our first steps in Gideros 3D.
A Triangle
As seen above, first we set our application 3D.
Then, the Mesh class is used to create and display custom constructed set of triangles (triangle meshes).
A triangle is:
- an array of 3 vertices with an x and y position: setVertexArray
- those 3 vertices connect to make a face (ClockWise): setIndexArray
- optionally coloring each vertex (color and alpha): setColorArray
The code:
application:setBackgroundColor(0x323232)
-- Configures the field of view (fov) and far clipping plane for 3D projection
application:configureFrustum(45, -100) -- (fov, farplane)
local mesh = Mesh.new()
stage:addChild(mesh)
mesh:setVertexArray(
50, 0, -- 1. vertex position
100, 100, -- 2. vertex position
0, 100 -- 3. vertex position
)
mesh:setIndexArray(
1,2,3 -- 1. triangle from 1, 2 and 3 vertex
)
mesh:setColorArray(
0xff0000,0.5, -- 1. vertex color and alpha
0x00ff00,0.7, -- 2. vertex color and alpha
0x0000ff,1.0 -- 3. vertex color and alpha
)
mesh:setPosition(12*16, 8*16, -1*16)
mesh:addEventListener(Event.ENTER_FRAME, function(e)
mesh:setRotationX(mesh:getRotationX()+1)
mesh:setRotationY(mesh:getRotationY()+1)
mesh:setRotation(mesh:getRotation()+1)
end)
3D is all about triangles. You combine triangles to build other 3D shapes like cubes, spheres, cones, ...
