Difference between revisions of "R3d.SphereShape"
From GiderosMobile
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=== Methods === | === Methods === | ||
| − | [[r3d.SphereShape.new]] ''creates a new collision sphere shape''<br/> | + | [[r3d.SphereShape.new]] ''creates a new collision sphere shape''<br/><!--GIDEROSMTD:r3d.SphereShape.new(radius) creates a new collision sphere shape--> |
| − | <!-- GIDEROSMTD:r3d.SphereShape.new(radius) creates a new collision sphere shape --> | + | |
| + | [[r3d.SphereShape:setRadius]] ''sets the radius of the collision sphere shape''<br/><!--GIDEROSMTD:r3d.SphereShape:setRadius(number) sets the radius of the collision sphere shape--> | ||
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Latest revision as of 04:29, 19 December 2025
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Available since: Gideros 2019.10
Description
The SphereShape class describes a sphere collision shape centered at the origin of the collider.
You only need to specify the radius of the sphere to create it.
Methodsr3d.SphereShape.new creates a new collision sphere shape r3d.SphereShape:setRadius sets the radius of the collision sphere shape |