Difference between revisions of "Tuto tiny-ecs beatemup Part 1 Setup"
Line 24: | Line 24: | ||
== Files and Folders == | == Files and Folders == | ||
− | This is how I | + | This is how I organise my files and folders: |
− | '' | + | ''Gideros_BeatThemUp'' (''root'') |
* ''Plugins'' | * ''Plugins'' | ||
+ | ** Bump | ||
** JSON | ** JSON | ||
− | |||
* ''Files'' | * ''Files'' | ||
+ | ** '''_C''' (''folder'') ECS Components | ||
+ | ** '''_E''' (''folder'') ECS Entities | ||
+ | ** '''_S''' (''folder'') ECS Systems | ||
** '''audio''' (''folder'') | ** '''audio''' (''folder'') | ||
** '''classes''' (''folder'') | ** '''classes''' (''folder'') | ||
Line 39: | Line 42: | ||
**main.lua (''file'') | **main.lua (''file'') | ||
+ | The underscore (_) allows us to group the ECS folders. | ||
− | + | In the folder '''classes''', you should already have: | |
* '''[[Media:buttonMonster.lua]]''' for player control and keyboard navigation '''(tip: right click and save link as)''' | * '''[[Media:buttonMonster.lua]]''' for player control and keyboard navigation '''(tip: right click and save link as)''' | ||
− | * | + | * "'''save_prefs.lua'''" to save data persistently (please see code below) |
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
require "json" | require "json" | ||
Line 66: | Line 70: | ||
== Assets == | == Assets == | ||
− | + | '''TO DO''': zip the assets and upload to wiki | |
In this tutorial I will use my own assets and you will need to replace them with yours in both files and code. | In this tutorial I will use my own assets and you will need to replace them with yours in both files and code. |
Revision as of 14:43, 12 November 2024
Setup
As mentionned in the introduction, we will use the Gideros Game Template1.
So make a copy of your Gideros Game Template1 and rename it to anything you want, eg.: "Gideros_BeatThemUp".
Project Properties
- Scale Mode: Fit Width (or anything else really :-) )
- Logical Dimensions: 360 * 640 px
- Orientation: Landscape Left
- FPS: 60 VSync On
Feel free to configure the other tabs.
Plugins
- Bump: to handle collisions
- JSON: to save user preferences to disk
We need to add the "plugin" for tiny-ecs, please grab it Media:tiny-ecs.lua (tip: right click and save link as) and put it in the "classes" folder.
Note: the file is supposed to be tiny-ecs.lua but MediaWiki puts a Capital letter :-(
We will add more Classes later on.
Files and Folders
This is how I organise my files and folders:
Gideros_BeatThemUp (root)
- Plugins
- Bump
- JSON
- Files
- _C (folder) ECS Components
- _E (folder) ECS Entities
- _S (folder) ECS Systems
- audio (folder)
- classes (folder)
- fonts (folder)
- gfx (folder)
- scenes (folder)
- init.lua (file)
- main.lua (file)
The underscore (_) allows us to group the ECS folders.
In the folder classes, you should already have:
- Media:buttonMonster.lua for player control and keyboard navigation (tip: right click and save link as)
- "save_prefs.lua" to save data persistently (please see code below)
require "json"
function saveData(filepath, value)
local contents = json.encode(value)
local file = io.open(filepath, "w") -- create file
file:write(contents) -- save json string in file
io.close(file)
end
function getData(filepath)
local value
local file = io.open(filepath, "r")
if file then
local contents = file:read("*a") -- read contents
value = json.decode(contents) -- decode json
io.close(file)
end
return value
end
Assets
TO DO: zip the assets and upload to wiki
In this tutorial I will use my own assets and you will need to replace them with yours in both files and code.
Next?
That should be enough to get us started. In the next part we will code our init.lua file.
Next: Tuto Gideros Game Template1 Part 2 Init