Difference between revisions of "TextureRegion"

From GiderosMobile
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__NOTOC__
 
__NOTOC__
'''Supported platforms:''' <br/>
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'''Supported platforms:''' android, ios, mac, pc<br/>
 
'''Available since:''' Gideros 2011.6<br/>
 
'''Available since:''' Gideros 2011.6<br/>
 
=== Description ===
 
=== Description ===
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within a texture atlas which is a large image, which contains many smaller sub-images.<br />
 
within a texture atlas which is a large image, which contains many smaller sub-images.<br />
 
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{|-
 
{|-
 
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| style="width: 50%;"|
 
=== Methods ===
 
=== Methods ===
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[[TextureRegion.new]] - creates a new TextureRegion object<br/>
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[[TextureRegion.new]] - <br/>
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[[TextureRegion:getRegion]] - returns the coordinates of the region<br/>
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[[TextureRegion:getScale]] - returns the scale ratio of the underlying atlas<br/>
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[[TextureRegion:setRegion]] - sets the coordinates of the region<br/>
 
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=== Events ===
 
=== Events ===
 
=== Constants ===
 
=== Constants ===
 
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Revision as of 08:57, 23 August 2018

Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6

Description


The `TextureRegion` class specifies a texture and a rectangular region in it. It is used to define independent texture regions
within a texture atlas which is a large image, which contains many smaller sub-images.






Methods

TextureRegion.new - creates a new TextureRegion object
TextureRegion.new -
TextureRegion:getRegion - returns the coordinates of the region
TextureRegion:getScale - returns the scale ratio of the underlying atlas
TextureRegion:setRegion - sets the coordinates of the region

Events

Constants