Difference between revisions of "Dear ImGui API"
| Line 1,246: | Line 1,246: | ||
'''Methods''':  | '''Methods''':  | ||
<syntaxhighlight lang="lua">  | <syntaxhighlight lang="lua">  | ||
| − | + | isValueChanged = filter:draw(label [, width = 0]) -- draws the input field  | |
| − | isValueChanged = filter:draw(label [, width = 0])  | + | isValueChanged = filter:drawWithHint(label, hint [, width = 0]) -- draws the input field (using ImGui:inutTextWithHint())  | 
| − | -- draws the input field   | ||
| − | isValueChanged = filter:drawWithHint(label, hint [, width = 0])  | ||
filter:setBuffer(text) -- set filter text  | filter:setBuffer(text) -- set filter text  | ||
Revision as of 22:19, 10 October 2024
Dear ImGui LUA binding for Gideros Mobile
(copied from @rrraptor's GitHub https://github.com/MultiPain/Gideros_ImGui)
Constructor
-- font_atlas: copy fonts
-- mouse_listeners: adds internal mouse event listeners
-- keyboard_listeners: adds internal keyboard event listeners
-- touch_listeners: adds internal touch event listeners
ImGui.new([font_atlas = nil, mouse_listeners = true, keyboard_listeners = true, touch_listeners = false])
EXPERIMENTAL
p_open = ImGui:showLog(title, p_open [, ImGui.WindowFlags = 0]) -- draw log window
ImGui:writeLog(text)
Gestures (touch only, turned OFF by default) WIP:
- tap gesture (Left Mouse Button)
 - hold gesture (Right Mouse Button)
 
ImGui:setTouchGesturesEnabled(bool)
bool = ImGui:isTouchGesturesEnabled()
FONTS
IO = imgui:getIO()
FontAtlas = IO:getFonts()
Font = FontAtlas:addFont(ttf_font_path, font_size [, options])
-- options (table): all parameters are optional
--	    fontDataOwnedByAtlas - bool
--	    pixelSnapH - bool
--	    mergeMode - bool
--	    fontNo - number
--	    oversampleH - number
--	    oversampleV - number
--	    glyphExtraSpacingX - number
--	    glyphExtraSpacingY - number
--	    glyphOffsetX - number
--	    glyphOffsetY - number
--	    glyphMinAdvanceX - number
--	    glyphMaxAdvanceX - number
--	    rasterizerFlags - number
--	    rasterizerMultiply - number
--	
--	    glyphs - table:
--		    text(string): represents available chars
--		    chars(table): list of specific char code (example: {0x7262, ...})
--		    ranges(table): predefined glyph ranges (example: {ImGui.GlyphRanges_Default, ImGui.GlyphRanges_Japanese, ...})
FontAtlas:addFonts(fontsDescription)
-- fontsDescriptions(table):
--      description(table):
--          ttf_font_path(string): path to a font
--          font_size(number): font size
--          options(table): see description above
-- example:
-- FontAtlas:addFonts{ {"fonts/DroidSans.ttf", 16}, {"fonts/ProggyTiny.ttf", 16} }
Font = FontAtlas:getFont([index]) -- get font by index (if index is 0 or nil you will get default font instance)
FontAtlas:build() -- call after multiple FontAtlas:addFont(...) calls to update ImGui font atlas 
FontAtlas:clearInputData()
FontAtlas:clearTexData()
FontAtlas:clearFonts()
FontAtlas:clear()
table = FontAtlas:getFonts() -- returns a table with all fonts (included default)
flag = FontAtlas:isBuilt()
number = FontAtlas:addCustomRectRegular(width, height)
number = FontAtlas:addCustomRectFontGlyph(font, id, width, height, advance_x [, offset_x, offset_y])
w, h, x, y, glyph_id, offset_x, offset_y, font, is_packed_flag = FontAtlas:getCustomRectByIndex(index)
ImGui:pushFont(font) -- font (table): object returned by FontAtlas:addFont(...) or FontAtlas:getFont([index])
ImGui:popFont()
Minimal example:
local UI = ImGui.new()
local IO = UI:getIO()
local FontAtlas = IO:getFonts()
local VDS_font = FontAtlas:addFont("fonts/VDS.ttf", 16, {
    oversampleH = 2,
    oversampleV = 2,
	glyphs = {
		ranges = {ImGui.GlyphRanges_Cyrillic}
	}
})
IO:setFontDefault(VDS_font)
FontAtlas:build()
stage:addChild(UI)
-- you can use multiple fonts at the same time
function enterFrame(e)
	UI:newFrame(e.deltaTime)
	
	UI:pushFont(font1)
	UI:text("Font1")
	UI:popFont()
	
	UI:pushFont(font2)
	UI:text("Font2")
	UI:popFont()
	
	UI:render()
	UI:endFrame()
end
Glyphs example:
local fonts = io:getFonts()
fonts:addFont(font_path, font_size, {
	glyphs = {
		ranges = {
			{
				0x2590,0x2593, -- range1
				0x2660,0x266B  -- range2
				-- ...
			},
			ImGui.GlyphRanges_Cyrillic,
			{
				0x01C0, 0x01C3 -- range3
			},
			ImGui.GlyphRanges_Korean
		},
 
		-- same structure:
		ranges = {
			{
				0x2590,0x2593, -- range1
				0x2660,0x266B, -- range2
				0x01C0,0x01C3  -- range3
				-- ...
			}, 
			ImGui.GlyphRanges_Cyrillic, 
			ImGui.GlyphRanges_Korean
		}
	},
	mergeMode = true, -- merge into previous font
})
fonts:build()
Icons example:
local icon = utf8.char(0x2590)
ImGui:text("My icon >>" .. icon .. " << !!!")
-- or with new Luau support:
ImGui:text("My icon >> \u{2590} << !!!")
-- can be also stored in memory:
local icon = "\u{2590}"
Font
number = Font:getSize()
FontAtlas = Font:getContainerAtlas()
Font:setScale(number)
number = Font:getScale()
number = Font:getAscent()
number = Font:getDescent()
bool = Font:isLoaded()
string = Font:getDebugName()
w, h = Font:calcTextSizeA(size, max_width, wrap_width, string)
Font:calcWordWrapPositionA(scale, string, wrap_width) -- not tested
INPUTS
ImGui:onMouseHover(event)
ImGui:onMouseMove(event)
ImGui:onMouseDown(event)
ImGui:onMouseUp(event)
ImGui:onMouseWheel(event)
ImGui:onTouchMove(event)
ImGui:onTouchBegin(event)
ImGui:onTouchEnd(event)
ImGui:onTouchCancel(event)
ImGui:onKeyUp(event)
ImGui:onKeyDown(event)
ImGui:onKeyChar(event)
Usage examples:
local UI = ImGui.new(nil, false, false, false)
Mouse
stage:addEventListener("mouseHover", function(e) UI:onMouseHover(e) end)
stage:addEventListener("mouseMove", function(e) UI:onMouseMove(e) end)
stage:addEventListener("mouseDown", function(e) UI:onMouseDown(e) end)
stage:addEventListener("mouseUp", function(e) UI:onMouseUp(e) end)
stage:addEventListener("mouseWheel", function(e) UI:onMouseWheel(e) end)
Touch
stage:addEventListener("touchesCancel", function(e) ui:onTouchCancel(e) end)
stage:addEventListener("touchesMove", function(e) ui:onTouchMove(e) end)
stage:addEventListener("touchesBegin", function(e) ui:onTouchBegin(e) end)
stage:addEventListener("touchesEnd", function(e) ui:onTouchEnd(e) end)
Keyboard
stage:addEventListener("keyUp", function(e) UI:onKeyUp(e) end)
stage:addEventListener("keyDown", function(e) UI:onKeyDown(e) end)
stage:addEventListener("keyChar", function(e) UI:onKeyChar(e) end)
Style setters/getters
Get style settings instance:
local Style = ImGui:getStyle()
Setters/getters:
Style:setColor(ImGui.Col, color, alpha)
color, alpha = Style:getColor(ImGui.Col)
Style:setAlpha(value)
value = Style:getAlpha()
Style:setWindowRounding(value)
value = Style:getWindowRounding()
Style:setWindowBorderSize(value)
value = Style:getWindowBorderSize()
Style:setChildRounding(value)
value = Style:getChildRounding()
Style:setChildBorderSize(value)
value = Style:getChildBorderSize()
Style:setPopupRounding(value)
value = Style:getPopupRounding()
Style:setPopupBorderSize(value)
value = Style:getPopupBorderSize()
Style:setFrameRounding(value)
value = Style:getFrameRounding()
Style:setFrameBorderSize(value)
value = Style:getFrameBorderSize()
Style:setIndentSpacing(value)
value = Style:getIndentSpacing()
Style:setColumnsMinSpacing(value)
value = Style:getColumnsMinSpacing()
Style:setScrollbarSize(value)
value = Style:getScrollbarSize()
Style:setScrollbarRounding(value)
value = Style:getScrollbarRounding()
Style:setGrabMinSize(value)
value = Style:getGrabMinSize()
Style:setGrabRounding(value)
value = Style:getGrabRounding()
Style:setLogSliderDeadzone(value)
value = Style:getLogSliderDeadzone()
Style:setTabRounding(value)
value = Style:getTabRounding()
Style:setTabBorderSize(value)
value = Style:getTabBorderSize()
Style:setTabMinWidthForCloseButton(value)
value = Style:getTabMinWidthForCloseButton()
Style:setMouseCursorScale(value)
value = Style:getMouseCursorScale()
Style:setCurveTessellationTol(value)
value = Style:getCurveTessellationTol()
Style:setCircleSegmentMaxError(value)
value = Style:getCircleSegmentMaxError()
Style:setWindowPadding(x, y)
x, y = Style:getWindowPadding()
Style:setWindowMinSize(x, y)
x, y = Style:getWindowMinSize()
Style:setWindowTitleAlign(x, y)
x, y = Style:getWindowTitleAlign()
Style:setFramePadding(x, y)
x, y = Style:getFramePadding()
Style:setCellPadding(x, y)
x, y = Style:getCellPadding()
Style:setItemSpacing(x, y)
x, y = Style:getItemSpacing()
Style:setItemInnerSpacing(x, y)
x, y = Style:getItemInnerSpacing()
Style:setTouchExtraPadding(x, y)
x, y = Style:getTouchExtraPadding()
Style:setButtonTextAlign(x, y)
x, y = Style:getButtonTextAlign()
Style:setSelectableTextAlign(x, y)
x, y = Style:getSelectableTextAlign()
Style:setDisplayWindowPadding(x, y)
x, y = Style:getDisplayWindowPadding()
Style:setDisplaySafeAreaPadding(x, y)
x, y = Style:getDisplaySafeAreaPadding()
Style:setWindowMenuButtonPosition(ImGui.Dir)
dir = Style:getWindowMenuButtonPosition()
Style:setColorButtonPosition(ImGui.Dir)
dir = Style:getColorButtonPosition()
Style:setAntiAliasedLines(flag)
flag = Style:getAntiAliasedLines()
Style:setAntiAliasedLinesUseTex(flag)
flag = Style:getAntiAliasedLinesUseTex()
Style:setAntiAliasedFill(flag)
flag = Style:getAntiAliasedFill()
Style:setDisabledAlpha(number)
alpha = Style:getDisabledAlpha()
Style:setSeparatorTextBorderSize(number)
number = Style:getSeparatorTextBorderSize()
Style:setSeparatorTextAlign(x, y)
x, y = Style:getSeparatorTextAlign()
Style:setSeparatorTextPadding(x, y)
x, y = Style:getSeparatorTextPadding()
DEFAULT STYLES
ImGui:setDarkStyle()
ImGui:setLightStyle()
ImGui:setClassicStyle()
Color convert
Note: use DOT instead of COLON, so you can use it without creating an ImGui object
r, g, b, a = ImGui.colorConvertHEXtoRGB(color [, alpha = 1])
hex = ImGui.colorConvertRGBtoHEX(r, g, b)
h, s, v = ImGui.colorConvertRGBtoHSV(r, g, b)
r, g, b = ImGui.colorConvertHSVtoRGB(h, s, v)
h, s, v = ImGui.colorConvertHEXtoHSV(hex)
hex = ImGui.colorConvertHSVtoHEX(h, s, v)
IO Functions
Get IO instance:
local IO = ImGui:getIO()
Functions:
IO:setFontDefault(font)
ImGuiConfigFlag = IO:getConfigFlags()
IO:setConfigFlags(ImGui.ConfigFlag)
IO:addConfigFlags(ImGui.ConfigFlag)
ImGuiBackendFlag = IO:getBackendFlags()
IO:setBackendFlags(ImGui.BackendFlag)
number = IO:getIniSavingRate()
IO:setIniSavingRate(number)
string = IO:getIniFilename()
IO:setIniFilename(string)
IO:saveIniSettings([path]) -- if path is not defined it uses default path, which is set by IO:setIniFilename()
IO:loadIniSettings([path])
string = IO:getLogFilename()
IO:setLogFilename(string)
number = IO:getMouseDoubleClickTime()
IO:setMouseDoubleClickTime(number)
number = IO:getMouseDragThreshold()
IO:setMouseDragThreshold(number)
flag = IO:getMouseDrawCursor()
IO:setMouseDrawCursor(flag)
number = IO:getMouseDoubleClickMaxDist()
IO:setMouseDoubleClickMaxDist(number)
number = IO:getKeyRepeatDelay()
IO:setKeyRepeatDelay(number)
number = IO:getKeyRepeatRate()
IO:setKeyRepeatRate(number)
number = IO:getFontGlobalScale()
IO:setFontGlobalScale(number)
bool = IO:getFontAllowUserScaling()
IO:setFontAllowUserScaling(bool)
number, number = IO:getDisplayFramebufferScale()
IO:setDisplayFramebufferScale(number, number)
bool = IO:getConfigMacOSXBehaviors()
IO:setConfigMacOSXBehaviors(bool)
bool = IO:getConfigInputTextCursorBlink()
IO:setConfigInputTextCursorBlink(bool)
bool = IO:getConfigWindowsResizeFromEdges()
IO:setConfigWindowsResizeFromEdges(bool)
bool = IO:getConfigWindowsMoveFromTitleBarOnly()
IO:setConfigWindowsMoveFromTitleBarOnly(bool)
number = IO:getConfigWindowsMemoryCompactTimer()
IO:setConfigWindowsMemoryCompactTimer(number)
string = IO:getBackendPlatformName()
string = IO:getBackendRendererName()
bool = IO:IsMouseDown(button)
number = IO:getMouseWheel()
number = IO:getMouseWheelH()
flag = IO:wantCaptureMouse()
flag = IO:wantCaptureKeyboard()
flag = IO:wantTextInput()
flag = IO:wantSetMousePos()
flag = IO:wantSaveIniSettings()
number = IO:getFramerate()
number = IO:getMetricsRenderVertices()
number = IO:getMetricsRenderIndices()
number = IO:getMetricsRenderWindows()
number = IO:getMetricsActiveWindows()
number = IO:getMetricsActiveAllocations()
x, y = IO:getMouseDelta()
number = IO:getMouseDownSec(mouse_button)
IO:setDisplaySize(w, h)
w, h = IO:getDisplaySize()
number = IO:getDeltaTime()
IO:resetMouseDown() -- reset mouse buttons state
IO:resetKeysDown() -- reset key states (including ALT/SHIFT/CTRL/SUPER (META))
IO:setModKeyDown(key_code, bool) -- set ALT/SHIFT/CTRL/SUPER (META) key state ("key_code" is a gideros MOD key)
IO:setKeysDown(key_code, bool) -- set any key state ("key_code" is a Gideros regular "keyCode")
IO:addInputCharactersUTF8(text) -- adds text to active text input widget
IO:setMouseWheel(number) -- emulate wheel scrolling
IO:setMousePos(x, y) -- sets mouse position (data only, no visual changes)
IO:setMouseDown(mouse_button, state) -- set mouse state, where index: 0 - left mouse, 1 - right, 2 - middle, 3 - unused, 4 - unused ("mouse_button" is a Gideros mouse button code)
IO:addKeyEvent(key, down) -- "key" is any ImGui KeyCode (check keyboard-keys), "down" is a boolean
IO:addKeyAnalogEvent(key, down, number) -- "key" is any ImGui KeyCode (check keyboard-keys), "down" is a boolean
IO:addMousePosEvent(x, y)
IO:addMouseButtonEvent(button, down) -- "button" is any ImGui button (check MouseButton), "down" is a boolean
IO:addMouseWheelEvent(x, y)
IO:setAppAcceptingEvents([accepting_events = true])
Context
string OR nil = ImGui:getHoveredWindow()
string OR nil = ImGui:getHoveredWindowRoot()
string OR nil = ImGui:getHoveredWindowUnderMovingWindow()
string OR nil = ImGui:getMovingWindow()
string OR nil = ImGui:getActiveIdWindow()
id = ImGui:getActiveId()
id = ImGui:getActiveIdPreviousFrame()
number = ImGui:getActiveIdTimer()
id = ImGui:getActiveIdAllowOverlap()
id = ImGui:getHoveredId()
id = ImGui:getHoveredIdPreviousFrame()
number = ImGui:getHoveredIdTimer()
id = ImGui:getHoveredIdAllowOverlap()
bool = ImGui:getDragDropActive()
id = ImGui:getDragDropPayloadSourceId()
string = ImGui:getDragDropPayloadDataType()
number = ImGui:getDragDropPayloadDataSize()
WIDGETS & STUFF
Windows
p_open, draw = ImGui:beginWindow(label, p_open [, ImGui.WindowFlags = 0])
draw = ImGui:beginWindow(label, nil [, ImGui.WindowFlags = 0]) -- do not show "X" button
p_open, draw = ImGui:beginFullScreenWindow(label, p_open [, ImGui.WindowFlags = 0]) -- start a window with no borders, no paddings, no rounding and ImGui.WindowFlags_Fullscreen flag
draw = ImGui:beginFullScreenWindow(label, nil [, ImGui.WindowFlags = 0]) -- do not show "X" button
ImGui:endWindow()
Disabled groups
ImGui:beginDisabled(disabledFlag)
ImGui:endDisabled()
Child Windows
ImGui:beginChild(id [, w = 0, h = 0, borderFlag = false, ImGui.WindowFlags = 0])
ImGui:endChild()
Windows Utilities
flag = ImGui:isWindowAppearing()
flag = ImGui:isWindowCollapsed()
flag = ImGui:isWindowFocused([ImGui.FocusedFlags = 0])
flag = ImGui:isWindowHovered([ImGui.HoveredFlags = 0])
x, y = ImGui:getWindowPos()
w, h = ImGui:getWindowSize()
w = ImGui:getWindowWidth()
h = ImGui:getWindowHeight()
x1,y1, x2,y2 = ImGui:getWindowBounds() -- returns window region rectangle in global coordinates
ImGui:setNextWindowPos(x, y [, ImGui.Cond = 0, pivotX = 0, pivotY = 0])
ImGui:setNextWindowSize(w, h [, ImGui.Cond = 0])
ImGui:setNextWindowContentSize(w, h)
ImGui:setNextWindowCollapsed(flag [, ImGui.Cond = 0])
ImGui:setNextWindowFocus()
ImGui:setNextWindowBgAlpha(alpha)
ImGui:setNextWindowScroll(x, y)
ImGui:setWindowPos(name, x, y [, ImGui.Cond = 0]) OR ImGui:setWindowPos(x, y [, ImGui.Cond = 0])
ImGui:setWindowSize(name, w, h [, ImGui.Cond = 0]) OR ImGui:setWindowSize(w, h [, ImGui.Cond = 0])
ImGui:setWindowCollapsed(name, flag [, ImGui.Cond = 0]) OR ImGui:setWindowCollapsed(flag [, ImGui.Cond = 0])
ImGui:setWindowFocus(name) OR ImGui:setWindowFocus()
ImGui:setWindowFontScale(scale)
ImGui:scrollWhenDragging(x, y) -- scroll window when touching void
Window size constraints
Can be used to set minimum and maximum window size, plus contraint the size if needed.
ImGui:setNextWindowSizeConstraints(min_w, min_h, max_w, max_h [, resize_callback, user_data])) -- call this function before ImGui:beginWindow()
-- resizeCallback is a function:
function (callbackData [, user_data])
	-- do some math, and return desired size
	-- ...
	return desired_width, desired_height
end
Resize callback:
x, y = callbackData:getPos() -- get window position
x = callbackData:getX()
y = callbackData:getY()
current_width, current_height = callbackData:getCurrentSize() -- get currrent size
current_width = callbackData:getCurrentWidth()
current_height = callbackData:getCurrentHeight()
desired_width, desired_height = callbackData:getDesiredSize() -- get desired size
desired_width = callbackData:getDesiredWidth()
desired_height = callbackData:getDesiredHeight()
Example:
require "ImGui"
local function stepSize(callback_data, step)
	local w, h = callback_data:getDesiredSize()
	w = (w // step) * step
	h = (h // step) * step
	return w, h
end
local ui = ImGui.new()
stage:addChild(ui)
stage:addEventListener("enterFrame", function(e)
	ui:newFrame(e.deltaTime)
	
	-- window size step is 32 (last argument, that is passed to the callback as second argument)
	ui:setNextWindowSizeConstraints(200, 200, 400, 400, stepSize, 32)
	if (ui:beginWindow("My window")) then 
		
		ui:textWrapped("Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.")
	end
	ui:endWindow()
	
	ui:showDemoWindow()
	
	ui:render()
	ui:endFrame()
end)
Content region
scaleX, scaleY = ImGui:getContentRegionMax()
w, h = ImGui:getContentRegionAvail()
x, y = ImGui:getWindowContentRegionMin()
x, y = ImGui:getWindowContentRegionMax()
Windows Scrolling
x = ImGui:getScrollX()
y = ImGui:getScrollY()
maxX = ImGui:getScrollMaxX()
maxY = ImGui:getScrollMaxY()
ImGui:setScrollX(value)
ImGui:setScrollY(value)
ImGui:setScrollHereX([ratio = 0.5])
ImGui:setScrollHereY([ratio = 0.5])
ImGui:setScrollFromPosX(x [, ratio = 0.5])
ImGui:setScrollFromPosY(y [, ratio = 0.5])
ImGui:pushStyleColor(ImGui.Col, color, alpha)
ImGui:popStyleColor([count = 1])
ImGui:pushStyleVar(ImGui.StyleVar, value) OR ImGui:pushStyleVar(ImGui.StyleVar, value1, value2)
ImGui:popStyleVar([count = 1])
color, alpha = ImGui:getStyleColor(ImGui.Col)
fontSize = ImGui:getFontSize()
Parameters stacks (current window)
ImGui:pushItemWidth(w)
ImGui:popItemWidth()
ImGui:setNextItemWidth(w)
w = ImGui:calcItemWidth()
ImGui:pushTextWrapPos([localX = 0])
ImGui:popTextWrapPos()
ImGui:pushTabStop(flag)
ImGui:popTabStop()
ImGui:pushButtonRepeat(flag)
ImGui:popButtonRepeat()
Cursor / Layout
ImGui:separator()
ImGui:sameLine([offset_x = 0, spacing = -1])
ImGui:newLine()
ImGui:spacing()
ImGui:dummy(w, h)
ImGui:indent([indent = 0])
ImGui:unindent([indent = 0])
ImGui:beginGroup()
ImGui:endGroup()
 
x, y = ImGui:getCursorPos()
x = ImGui:getCursorPosX()
y = ImGui:getCursorPosY()
ImGui:setCursorPos(local_x, local_y)
ImGui:setCursorPosX(local_x)
ImGui:setCursorPosY(local_y)
x, y = ImGui:getCursorStartPos()
x, y = ImGui:getCursorScreenPos()
ImGui:setCursorScreenPos(x, y)
ImGui:alignTextToFramePadding()
lineH = ImGui:getTextLineHeight()
lineH = ImGui:getTextLineHeightWithSpacing()
frameH = ImGui:getFrameHeight()
frameH = ImGui:getFrameHeightWithSpacing()
ID stack/scopes
ImGui:pushID(anyValue) 
ImGui:pushID(str)
ImGui:popID()
number = ImGui:getID(any_value)
number = ImGui:getID(string)
number = ImGui:getItemID()
Widgets: Text
ImGui:textUnformatted(text [, textEnd])
ImGui:text(text)
ImGui:textColored(text, color, alpha)
ImGui:textDisabled(text)
ImGui:textWrapped(text)
ImGui:labelText(text, label)
ImGui:bulletText(text)
ImGui:separatorText(label)
Widgets: Main
flag = ImGui:button(text [, w = 0, h = 0])
flag = ImGui:smallButton(text)
flag = ImGui:invisibleButton(string_ID [, w = 0, h = 0])
flag = ImGui:arrowButton(string_ID [, ImGui.Dir = 0])
flag = ImGui:checkbox(text, flag)
flags, is_changed = ImGui:checkboxFlags(label [, flags = 0, flags_value = 0])
number, is_changed = ImGui:radioButton(text, number, number)
is_changed = ImGui:radioButton(text, flag)
ImGui:progressBar(fraction [, anchor_x = -1, anchor_y = 0, overlay_string = nil])
ImGui:bullet()
Widgets: Images
ImGui:image(texture, w, h [, tint_color = 0xffffff, tint_alpha = 1, border_color = 0xffffff, border_alpha = 0]) -- images are streched (ImGui default functions)
ImGui:imageUV(texture, w, h, uv0x, uv0y, uv1x, uv1y [, tint_color = 0xffffff, tint_alpha = 1, border_color = 0xffffff, border_alpha = 0]) -- images are streched (ImGui default functions)
pressFlag = ImGui:imageButton(str_id, texture, w, h [, tint_color = 0xffffff, tint_alpha = 1, border_color = 0xffffff, border_alpha = 0]) -- images are streched (ImGui default functions)
pressFlag = ImGui:imageButtonUV(str_id, texture, w, h, uv0x, uv0y, uv1x, uv1y [, tint_color = 0xffffff, tint_alpha = 1, border_color = 0xffffff, border_alpha = 0]) -- images are streched (ImGui default functions)
-- padding deprecated (use "ImGui:pushStyleVar(ImGui.StyleVar_FramePadding, x, y)/ImGui:popStyleVar()")
ImGui:scaledImage(str_id, texture, w, h [, fit_mode = ImGui.ImageScaleMode_LetterBox, keep_size = false, anchor_x = 0.5, anchor_y = 0.5, tint_col = 0xffffff, tint_alpha = 1, border_col = 0, border_alpha = 0, bg_col = 0, bg_alpha = 0]) -- images are scaled
pressFlag = ImGui:scaledImageButton(str_id, texture, w, h [, fit_mode = ImGui.ImageScaleMode_LetterBox, keep_size = false, ImGui.ButtonFlags = 0, anchor_x = 0.5, anchor_y = 0.5, clip_offset_x = 0, clip_offset_y = 0, tint_col = 0xffffff, tint_alpha = 1, border_col = 0, border_alpha = 0, bg_col = 0, bg_alpha = 0]) -- images are scaled
pressFlag = ImGui:scaledImageButtonWithText(texture, label, image_w, image_h [, button_w = 0, button_h = 0,  ImGui.ButtonFlags = 0, fit_mode = ImGui.ImageScaleMode_LetterBox, keep_size = false, anchor_x = 0.5, anchor_y = 0.5, image_side = ImGui.Dir_Left, clip_offset_x = 0, clip_offset_y = 0, tint_col = 0xffffff, tint_alpha = 1, border_col = 0, border_alpha = 0, bg_col = 0, bg_alpha = 0]) -- images are scaled
Widgets: Combo Box
openFlag = ImGui:beginCombo(text, preview_text [, ImGui.ComboFlags = 0])
ImGui:endCombo()
current_item, is_open = ImGui:combo(label, current_item, items) -- items (table): {"item1", "item2", ...}
Widgets: Drags
value, is_changed = ImGui:dragFloat(label, value [, inc_step = 1, min = 0, max = 0, format_string = "%.3f", ImGui.SliderFlags = 0])
value1, value2, is_changed = ImGui:dragFloat2(label, value1, value2 [, inc_step = 1, min = 0, max = 0, format_string = "%.3f", ImGui.SliderFlags = 0])
value1, value2, value3, is_changed = ImGui:dragFloat3(label, value1, value2, value3 [, inc_step = 1, min = 0, max = 0, format_string = "%.3f", ImGui.SliderFlags = 0])
value1, value2, value3, value4, is_changed = ImGui:dragFloat4(label, value1, value2, value3, value4 [, inc_step = 1, min = 0, max = 0, format_string = "%.3f", ImGui.SliderFlags = 0])
value_min, value_max, is_changed = ImGui:dragFloatRange2(label, value_min, value_max [, inc_step = 1, min = 0, max = 0, format_min_string = "%.3f", ImGui.SliderFlags = 0])
is_changed = ImGui:dragFloatT(label, table [, inc_step = 1, min = 0, max = 0, format_string = "%.3f", ImGui.SliderFlags = 0]) -- table must be an array of any size > 0
value, is_changed = ImGui:dragInt(label, value [, inc_step = 1, min = 0, max = 0, format_string = "%d", ImGui.SliderFlags = 0])
value1, value2, is_changed = ImGui:dragInt2(label, value1, value2 [, inc_step = 1, min = 0, max = 0, format_string = "%d", ImGui.SliderFlags = 0])
value1, value2, value3, is_changed = ImGui:dragInt3(label, value1, value2, value3 [, inc_step = 1, min = 0, max = 0, format_string = "%d", ImGui.SliderFlags = 0])
value1, value2, value3, value4, is_changed = ImGui:dragInt4(label, value1, value2, value3, value4 [, inc_step = 1, min = 0, max = 0, format_string = "%d", ImGui.SliderFlags = 0])
v_current_min, v_current_max, flag = ImGui:dragIntRange2(label, v_current_min, v_current_max [, v_speed = 1, v_min = 0, v_max = 0, format = "%d", format_max = nil, ImGui.SliderFlags = 0])
is_changed = ImGui:dragIntT(label, table [, inc_step = 1, min = 0, max = 0, format_string = "%d", ImGui.SliderFlags = 0]) -- table must be an array of any size > 0
Widgets: Sliders
value, is_changed = ImGui:sliderFloat(label, value [, min = 0, max = 0, format_string = "%.3f", ImGui.SliderFlags = 0])
value1, value2, is_changed = ImGui:sliderFloat2(label, value1, value2 [, min = 0, max = 0, format_string = "%.3f", ImGui.SliderFlags = 0])
value1, value2, value3, is_changed = ImGui:sliderFloat3(label, value1, value2, value3 [, min = 0, max = 0, format_string = "%.3f", ImGui.SliderFlags = 0])
value1, value2, value3, value4, is_changed = ImGui:sliderFloat4(label, value1, value2, value3, value4 [, min = 0, max = 0, format_string = "%.3f", ImGui.SliderFlags = 0])
value_in_rad, is_changed = ImGui:sliderAngle(label, value_in_rad [, min_degrees = -360, max_degrees = 360, format_string = "%.0f deg", ImGui.SliderFlags = 0])
is_changed = ImGui:sliderFloatT(label, table [, min = 0, max = 0, format_string = "%.3f", ImGui.SliderFlags = 0]) -- table must be an array of any size > 0
value, is_changed = ImGui:sliderInt(label, value [, min = 0, max = 0, format_string = "%d", ImGui.SliderFlags = 0])
value1, value2, is_changed = ImGui:sliderInt2(label, value1, value2 [, min = 0, max = 0, format_string = "%d", ImGui.SliderFlags = 0])
value1, value2, value3, is_changed = ImGui:sliderInt3(label, value1, value2, value3 [, min = 0, max = 0, format_string = "%d", ImGui.SliderFlags = 0])
value1, value2, value3, value4, is_changed = ImGui:sliderInt4(label, value1, value2, value3, value4 [, min = 0, max = 0, format_string = "%d", ImGui.SliderFlags = 0])
is_changed = ImGui:sliderIntT(label, table [, min = 0, max = 0, format_string = "%d", ImGui.SliderFlags = 0]) -- table must be an array of any size > 0
value, is_changed = ImGui:vSliderFloat(label, w, h, value, min, max [, format_string = "%.3f", ImGui.SliderFlags = 0])
value, is_changed = ImGui:vSliderInt(label, w, h, value, min, max [, format_string = "%d", ImGui.SliderFlags = 0])
value, is_changed = ImGui:filledSliderFloat(label, mirror_flag, value [, min = 0, max = 0, format_string = "%.3f", ImGui.SliderFlags = 0])
value1, value2, is_changed = ImGui:filledSliderFloat2(label, mirror_flag, value1, value2 [, min = 0, max = 0, format_string = "%.3f", ImGui.SliderFlags = 0])
value1, value2, value3, is_changed = ImGui:filledSliderFloat3(label, mirror_flag, value1, value2, value3 [, min = 0, max = 0, format_string = "%.3f", ImGui.SliderFlags = 0])
value1, value2, value3, value4, is_changed = ImGui:filledSliderFloat4(label, mirror_flag, value1, value2, value3, value4 [, min = 0, max = 0, format_string = "%.3f", ImGui.SliderFlags = 0])
is_changed = ImGui:filledSliderFloatT(label, mirror_flag, table [, min = 0, max = 0, format_string = "%.3f", ImGui.SliderFlags = 0]) -- table must be an array of any size > 0
value_in_rad, is_changed = ImGui:filledSliderAngle(label, mirror_flag, value_in_rad [, min_degrees = -360, max_degrees = 360, format_string = "%.0f deg", ImGui.SliderFlags = 0])
value, is_changed = ImGui:filledSliderInt(label, mirror_flag, value [, min = 0, max = 0, format_string = "%d", ImGui.SliderFlags = 0])
value1, value2, is_changed = ImGui:filledSliderInt2(label, mirror_flag, value1, value2 [, min = 0, max = 0, format_string = "%d", ImGui.SliderFlags = 0])
value1, value2, value3, is_changed = ImGui:filledSliderInt3(label, mirror_flag, value1, value2, value3 [, min = 0, max = 0, format_string = "%d", ImGui.SliderFlags = 0])
value1, value2, value3, value4, is_changed = ImGui:filledSliderInt4(label, mirror_flag, value1, value2, value3, value4 [, min = 0, max = 0, format_string = "%d", ImGui.SliderFlags = 0])
is_changed = ImGui:filledSliderIntT(label, mirror_flag, table [, min = 0, max = 0, format_string = "%d", ImGui.SliderFlags = 0]) -- table must be an array of any size > 0
value, is_changed = ImGui:vFilledSliderFloat(label, mirror_flag, w, h, value, min, max [, format_string = "%.3f", ImGui.SliderFlags = 0])
value, is_changed = ImGui:vFilledSliderInt(label, mirror_flag, w, h, value, min, max [, format_string = "%d", ImGui.SliderFlags = 0])
Widgets: Input with Keyboard
text, flag = ImGui:inputText(label, text, buffer_size [, ImGui.InputTextFlags = 0])
text, flag = ImGui:inputTextMultiline(label, text, buffer_size [, w = 0, h = 0, ImGui.InputTextFlags = 0])
text, flag = ImGui:inputTextWithHint(label, text, hint, buffer_size [, ImGui.InputTextFlags = 0])
value,  flag = ImGui:inputFloat(label, value [, step = 0, step_fast = 0, format = "%.3f", ImGui.InputTextFlags = 0])
value1, value2, flag = ImGui:inputFloat2(label, value1, value2 [, format = "%.3f", ImGui.InputTextFlags = 0])
value1, value2, value3, flag = ImGui:inputFloat3(label, value1, value2, value3 [, format = "%.3f", ImGui.InputTextFlags = 0])
value1, value2, value3, value4, flag = ImGui:inputFloat4(label, value1, value2, value3, value4 [, format = "%.3f", ImGui.InputTextFlags = 0])
flag = ImGui:inputFloatT(label, table [, format = "%.3f", ImGui.InputTextFlags = 0]) -- table must be an array of any size > 0
value,  flag = ImGui:inputInt(label, value [, step = 0, step_fast = 0, ImGui.InputTextFlags = 0])
value1, value2, flag = ImGui:inputInt2(label, value1, value2 [, ImGui.InputTextFlags = 0])
value1, value2, value3, flag = ImGui:inputInt3(label, value1, value2, value3 [, ImGui.InputTextFlags = 0])
value1, value2, value3, value4, flag = ImGui:inputInt4(label, value1, value2, value3, value4 [, ImGui.InputTextFlags = 0])
flag = ImGui:inputIntT(label, table [, format = "%d", ImGui.InputTextFlags = 0]) -- table must be an array of any size > 0
value, flag = ImGui:inputDouble(label, value [, step = 0, step_fast = 0, format = "%.6f", ImGui.InputTextFlags = 0])
Input text callbacks:
ImGui:inputText(label, text, buffer_size [, ImGui.InputTextFlags = 0, callback_function, user_data])
ImGui:inputTextMultiline(label, text, buffer_size [, ImGui.InputTextFlags = 0, callback_function, user_data])
ImGui:inputTextWithHint(label, text, hint, buffer_size [, ImGui.InputTextFlags = 0, callback_function, user_data])
callback_function = function(callback_data, user_data)
	-- do something with data
	-- see below
end
callback_data:
ImGuiInputTextFlags = callback_data:getEventFlag()
ImGuiInputTextFlags = callback_data:getFlags()
number = callback_data:getEventChar()
callback_data:setEventChar(number)
keyCode = callback_data:getEventKey()
string = callback_data:getBuf()
callback_data:setBuf(string)
number = callback_data:getBufTextLen()
callback_data:setBufTextLen(number)
number = callback_data:getBufSize()
callback_data:setBufDirty(bool)
bool = callback_data:isBufDirty()
callback_data:setCursorPos(number)
number = callback_data:getCursorPos()
callback_data:setSelectionStart(s_start)
number = callback_data:getSelectionStart()
callback_data:setSelectionEnd(s_end)
s_end = callback_data:getSelectionEnd()
callback_data:setSelection(s_start, s_end)
s_start, s_end = callback_data:getSelection()
callback_data:selectAll()
callback_data:clearSelection()
bool = callback_data:hasSelection()
callback_data:deleteChars(position, bytesCount)
callback_data:insertChars(position, text)
Example:
require "ImGui"
ui = ImGui.new()
stage:addChild(ui)
local testMessage1 = ""
local testMessage2 = ""
local testMessage3 = ""
-- Add ".." at the end of current input string
function myCallback1(data)
	data:insertChars(data:getCursorPos(), "..")
end
-- Replace all chars if UP/DOWN arrow is pressed
function myCallback2(data)
	local key = data:getEventKey()
	if (key == key_code.UP) then
		data:deleteChars(0, data:getBufTextLen())
		data:insertChars(0, "Pressed Up!")
		data:selectAll()
	elseif (key == key_code.DOWN) then
		data:deleteChars(0, data:getBufTextLen())
		data:insertChars(0, "Pressed Down!")
		data:selectAll()
	end
end
-- Switch case of the first char
function myCallback3(data)
	local buf = data:getBuf()
	local s = buf:sub(1,1)
	if ((s >= 'a' and s <= 'z') or (s >= 'A' and s <= 'Z')) then 
		local first = string.char(string.byte(s) ~ 32)
		data:setBuf(first .. buf:sub(2))
		data:setBufDirty(true)
	end
end
function enterFrame(e)
	ui:newFrame(e.deltaTime)
	
	testMessage1 = ui:inputText(
		"Label1", 
		testMessage1, 
		64, 
		ImGui.InputTextFlags_CallbackCompletion, 
		myCallback1
	)
	testMessage2 = ui:inputText(
		"Label2", 
		testMessage2, 
		64, 
		ImGui.InputTextFlags_CallbackHistory, 
		myCallback2
	)
	testMessage3 = ui:inputText(
		"Label3", 
		testMessage3, 
		64, 
		ImGui.InputTextFlags_CallbackEdit, 
		myCallback3
	)
	
	ui:render()
	ui:endFrame()
end
stage:addEventListener("enterFrame", enterFrame)
Widgets: Color Editor/Picker
hexColor, is_touching = ImGui:colorEdit3(label, color [, ImGui.ColorEditFlags = 0]) -- alpha ignored, no need to pass it!
hexColor, alpha, is_touching = ImGui:colorEdit4(label, color [, alpha = 1, ImGui.ColorEditFlags = 0])
hexColor, is_touching = ImGui:colorPicker3(label, color [, ImGui.ColorEditFlags = 0])
hexColor, alpha, originalColor, originalAlpha, is_touching = ImGui:colorPicker4(label, color [, alpha = 1, original_color = 0xffffff, original_alpha = 1, ImGui.ColorEditFlags = 0])
isHoveringFlag = ImGui:colorButton(string_ID, color [, alpha = 1, ImGui.ColorEditFlags = 0, w = 0, h = 0])
ImGui:setColorEditOptions(ImGui.ColorEditFlags)
Widgets: Trees
is_openFlag = ImGui:treeNode(label [, format_string])
ImGui:treeNodeEx(label, ImGui.TreeNodeFlags [, format_string])
ImGui:treePush(str_id)
ImGui:treePop()
number = ImGui:getTreeNodeToLabelSpacing()
is_openFlag, p_open = ImGui:collapsingHeader(label, p_open [, ImGui.TreeNodeFlags = 0])
is_openFlag = ImGui:collapsingHeader(label [, ImGui.TreeNodeFlags = 0])
ImGui:setNextItemOpen(is_open, ImGui.Cond)
Widgets: Selectables
result?, selected = ImGui:selectable(label, selected [, ImGui.SelectableFlags = 0, w = 0, h = 0])
Widgets: List Boxes
current_item, is_openFlag = ImGui:listBox(label, current_item, item_table [, max_visible_items = -1]) -- item_table: {"Item0", "Item1", ...}
result? = ImGui:listBoxHeader(label [, w = 0, h = 0])
result? = ImGui:listBoxHeader2(label, items_count)
ImGui:listBoxFooter()
Widgets: Data Plotting
Caching:
If you have big array of points it is better to cache it instead of translating lua table to C++ vector every time you call `ImGui:plotLines()`. But in this case you need to manage memory by yourself (free points pointer when you dont need it).
-- store points in memory
-- points_table: {0.01, 0.5, 10, -50, ...}
-- ptr: c++ pointer to a given vector
ptr = ImGui.cachePoints(points_table)
-- delete points from memory
ImGui.freePoints(ptr)
Plot functions:
ImGui:plotCachedLines(label, ptr, len [, values_offset = 0, overlay_text = nil, scale_min = math.huge, scale_max = math.huge, w = 0, h = 0]) -- len (number): points array lenght
ImGui:plotCachedHistogram(label, ptr, len [, values_offset = 0, overlay_text = nil, scale_min = math.huge, scale_max = math.huge, w = 0, h = 0]) -- len (number): points array lenght
ImGui:plotLines(label, points_table [, values_offset = 0, overlay_text = nil, scale_min = math.huge, scale_max = math.huge, w = 0, h = 0])
ImGui:plotHistogram(label, points_table [, values_offset = 0, overlay_text = nil, scale_min = math.huge, scale_max = math.huge, w = 0, h = 0])
Example:
-- delete ptr if it exist
function deletePtr()
	if pointsPtr then
		ImGui.freePoints(pointsPtr)
	end
end
function onEnterFrame()
	ui:newFrame(e.deltaTime)
	
	if ui:button("Generate") then
		deletePtr()
		points = generatePoints() -- returns big array
		pointsPtr = ImGui.cachePoints(points)
	end
	
	if pointsPtr then
		ui:plotCachedLines("Big data", pointsPtr, #points)
	end
	
	ui:render()
	ui:endFrame()
end
-- do not forget to clear memory when app is closing
function onAppExit()
	deletePtr()
end
Widgets: Value() Helpers
ImGui:value(prefix, bool)
ImGui:value(prefix, number)
ImGui:value(prefix, float, format_string)
Widgets: Menus
result? = ImGui:beginMenuBar()
ImGui:endMenuBar()
result? = ImGui:beginMainMenuBar()
ImGui:endMainMenuBar()
result = ImGui:beginMenu(label [, enabled = true])
result = ImGui:beginMenuEx(label, [icon = "", enabled = true])
ImGui:endMenu()
result = ImGui:menuItem(label [, shortcut = "", selected = false, enabled = true])
result = ImGui:menuItemEx(label, [icon = "", shortcut = "", selected = false, enabled = true])
ImGui:beginTooltip()
ImGui:endTooltip()
ImGui:setTooltip(text)
Popups, Modals
result? = ImGui:beginPopup(str_id [, ImGui.WindowFlags = 0])
p_open, result? = ImGui:beginPopupModal(str_id, p_open [, ImGui.WindowFlags = 0])
ImGui:endPopup()
ImGui:openPopup(str_id [, ImGui.PopupFlags = 0])
ImGui:openPopupOnItemClick(str_id [, ImGui.PopupFlags = 0])
ImGui:closeCurrentPopup()
result? = ImGui:beginPopupContextItem(str_id [, ImGui.PopupFlags = 0])
result? = ImGui:beginPopupContextWindow(str_id [, ImGui.PopupFlags = 0])
result? = ImGui:beginPopupContextVoid(str_id [, ImGui.PopupFlags = 0])
result? = ImGui:isPopupOpen(str_id [, ImGui.PopupFlags = 0])
Tables
flag = ImGui:beginTable(str_id, column [, ImGui.TableFlags = 0, outer_w = 0, outer_h = 0, inner_width = 0])
ImGui:endTable()
ImGui:tableNextRow([ImGui.TableRowFlags = 0, min_row_height = 0])
flag = ImGui:tableNextColumn()
flag = ImGui:tableSetColumnIndex(column_n)
ImGui:tableSetupColumn(label [, ImGui.TableColumnFlags = 0, init_width_or_weight = 0, user_id = 0])
ImGui:tableSetupScrollFreeze(cols, rows)
ImGui:tableHeadersRow()
TableSortSpecs = ImGui:tableGetSortSpecs() -- see below
number = ImGui:tableGetColumnCount()
number = ImGui:tableGetColumnIndex()
number = ImGui:tableGetRowIndex()
string = ImGui:tableGetColumnName([column_n = -1])
ImGuiTableColumnFlags = ImGui:tableGetColumnFlags([column_n = -1])
ImGui:tableSetBgColor(ImGui.TableBgTarget, color [, alpha = 1, column_n = -1])
Table sort specs
number = TableSortSpecs:getSpecsCount() -- TableSortSpecs = ImGui:tableGetSortSpecs()
flag = TableSortSpecs:isSpecsDirty() -- TableSortSpecs = ImGui:tableGetSortSpecs()
TableSortSpecs:setSpecsDirty(flag) -- TableSortSpecs = ImGui:tableGetSortSpecs()
table = TableSortSpecs:getColumnSortSpecs() -- TableSortSpecs = ImGui:tableGetSortSpecs(), see below
Table column sort specs
-- table = TableSortSpecs:getColumnSortSpecs()
-- each value of this table is an object that have these functions:
number = item:getColumnUserID() 
number = item:getColumnIndex() -- 0 based
number = item:getSortOrder() -- used in multi sorted tables
number = item:getSortDirection() -- ImGui.SortDirection_Ascending OR ImGui.SortDirection_Descending
Example: https://github.com/MultiPain/Gideros_examples/blob/master/ImGuiTablesDemo/assets/TablesDemo.lua
Columns
ImGui:columns([count = 1, id = nil, border = true])
ImGui:nextColumn()
index = ImGui:getColumnIndex()
width = ImGui:getColumnWidth([column_index = -1])
ImGui:setColumnWidth(column_index, width)
offset = ImGui:getColumnOffset([column_index = -1])
ImGui:setColumnOffset(column_index, offset)
number = ImGui:getColumnsCount()
Tab Bars, Tabs
bool = ImGui:beginTabBar(str_id [, ImGui.TabBarFlags = 0])
ImGui:endTabBar()
p_open, bool = ImGui:beginTabItem(label, p_open [, ImGui.TabItemFlags = 0])
ImGui:endTabItem()
ImGui:setTabItemClosed(tab_or_docked_window_label)
ImGui:tabItemButton(label [, ImGui.TabItemFlags = 0])
Logging/Capture
ImGui:logToTTY(auto_open_depth = -1) 
ImGui:logToFile(auto_open_depth = -1, filename = nil) 
ImGui:logToClipboard(auto_open_depth = -1) 
ImGui:logFinish() 
ImGui:logButtons() 
ImGui:logText(text)
Drag and drop
flag = ImGui:beginDragDropSource([ImGui.DragDropFlags flags = 0])
flag = ImGui:setNumDragDropPayload(str_type, number [, ImGui.Cond cond = 0])
flag = ImGui:setStrDragDropPayload(str_type, string [, ImGui.Cond cond = 0])
ImGui:endDragDropSource()
flag = ImGui:beginDragDropTarget()
ImGuiPayload = ImGui:acceptDragDropPayload(type [, ImGui.DragDropFlags flags = 0])
ImGui:endDragDropTarget()
ImGuiPayload = ImGui:getDragDropPayload()
Payload:
number = ImGuiPayload:getNumData()
string = ImGuiPayload:getStrData()
ImGuiPayload:clear()
number = ImGuiPayload:getDataSize()
flag = ImGuiPayload:isDataType(type) -- type must be the same as in "ImGui:acceptDragDropPayload(type)"
flag = ImGuiPayload:isPreview()
flag = ImGuiPayload:isDelivery()
Usage example:
require "ImGui"
local imgui = ImGui.new()
stage:addChild(imgui)
local names = {
	"Bobby", "Beatrice", "Betty",
	"Brianna", "Barry", "Bernard",
	"Bibi", "Blaine", "Bryn"
}
-- modes:
local Mode_Copy = 0
local Mode_Move = 1
local Mode_Swap = 2
 
local mode = 0 -- current mode
function onEnterFrame(e)
	imgui:newFrame(e.deltaTime)
 
	if (imgui:radioButton("Copy", mode == Mode_Copy)) then mode = Mode_Copy end imgui:sameLine()
	if (imgui:radioButton("Move", mode == Mode_Move)) then mode = Mode_Move end imgui:sameLine()
	if (imgui:radioButton("Swap", mode == Mode_Swap)) then mode = Mode_Swap end
 
	for i,v in ipairs(names) do
		imgui:pushID(i)
		if (((i-1) % 3) ~= 0) then imgui:sameLine() end
 
		imgui:button(v, 60, 60)
 
		if (imgui:beginDragDropSource(ImGui.DragDropFlags_None)) then
			--imgui:setStrDragDropPayload("DND_DEMO_CELL", "ID_"..i) -- used for strings
			imgui:setNumDragDropPayload("DND_DEMO_CELL", i) -- used for numbers
 
			if (mode == Mode_Copy) then imgui:text(("Copy %s"):format(v)) end
			if (mode == Mode_Move) then imgui:text(("Move %s"):format(v)) end
			if (mode == Mode_Swap) then imgui:text(("Swap %s"):format(v)) end
			imgui:endDragDropSource()
		end
 
		if (imgui:beginDragDropTarget()) then
			local payload = imgui:acceptDragDropPayload("DND_DEMO_CELL")
			if (payload) then
				--local payload_n = tonumber(payload:getStrData():sub(4))  -- if "setStrDragDropPayload" was used
				local payload_n = payload:getNumData() -- if "setNumDragDropPayload" was used
 
				if (mode == Mode_Copy) then
					names[i] = names[payload_n];
				end
				if (mode == Mode_Move) then
					names[i] = names[payload_n];
					names[payload_n] = "";
				end
 
				if (mode == Mode_Swap) then
					names[i], names[payload_n] = names[payload_n], names[i]
				end
			end
			imgui:endDragDropTarget()
		end
		imgui:popID()
	end
	imgui:render()
	imgui:endFrame()
end
stage:addEventListener("enterFrame", onEnterFrame)
Clipping
ImGui:pushClipRect(min_x, min_y, max_x, max_y, intersect_with_current_clip_rect)
ImGui:popClipRect()
ImGuiListClipper
Try to avoid creating new instances in "enterFrame" event.
Constructor:
instance = ImGuiListClipper.new()
Methods:
ImGuiListClipper:beginClip(number_of_items [, item_height = -1]) -- if item_height <= 0 then it is calculated automatically
ImGuiListClipper:endClip()
bool = ImGuiListClipper:step()
number = ImGuiListClipper:getDisplayStart()
number = ImGuiListClipper:getDisplayEnd()
number = ImGuiListClipper:getStartPosY()
number = ImGuiListClipper:getItemsCount()
ImGuiListClipper:forceDisplayRangeByIndices(number_min, number_max)
Usage example:
require "ImGui"
local imgui = ImGui.new()
stage:addChild(imgui)
clipper = ImGuiListClipper.new()
function onEnterFrame(e)
	imgui:newFrame(e.deltaTime)
	if (imgui:beginWindow("Clipper demo")) then
		if (imgui:beginTable("table", 3)) then
			imgui:tableSetupScrollFreeze(0, 1) -- cols, rows
			imgui:tableSetupColumn("One")
			imgui:tableSetupColumn("Two")
			imgui:tableSetupColumn("Three")
			imgui:tableHeadersRow()
			clipper:beginClip(100)
			while (clipper:step()) do
				for row = clipper:getDisplayStart(), clipper:getDisplayEnd() do
					imgui:tableNextRow()
					for column = 1, 3 do
						imgui:tableSetColumnIndex(column - 1)
						imgui:text(("col: %d; row: %d"):format(column, row))
					end
				end
			end
			clipper:endClip()
			imgui:endTable()
		end
	end
	imgui:endWindow()
	imgui:endFrame()
	imgui:render()
end
stage:addEventListener("enterFrame", onEnterFrame)
ImGuiTextFilter
Try to avoid creating new instaces in "enterFrame" event.
Constructor:
filter = ImGuiTextFilter.new()
Methods:
isValueChanged = filter:draw(label [, width = 0]) -- draws the input field
isValueChanged = filter:drawWithHint(label, hint [, width = 0]) -- draws the input field (using ImGui:inutTextWithHint())
filter:setBuffer(text) -- set filter text
filter:build() -- update filter internals (see example below)
bool = filter:passFilter(text) -- returns true if filter input matches with "text"
Usage example 1:
https://github.com/MultiPain/Gideros_ImGui/blob/master/imgui_src/imgui_demo.cpp#L5657
require "ImGui"
local imgui = ImGui.new()
stage:addChild(imgui)
local filter = ImGuiTextFilter.new()
local items = { "aaa1.c", "bbb1.c", "ccc1.c", "aaa2.cpp", "bbb2.cpp", "ccc2.cpp", "abc.h", "hello, world" }
function onEnterFrame(e)
	imgui:newFrame(e.deltaTime)
	if (imgui:beginWindow("Filter demo")) then
		imgui:text([[
Filter usage:
	""         display all lines
	"xxx"      display lines containing "xxx"
	"xxx,yyy"  display lines containing "xxx" or "yyy"
	"-xxx"     hide lines containing "xxx"
		]])
		filter:draw("Filter")
		for i, text in ipairs(items) do
			if filter:passFilter(text) then
				imgui:bulletText(text)
			end
		end
	end
	imgui:endWindow()
	imgui:endFrame()
	imgui:render()
end
stage:addEventListener("enterFrame", onEnterFrame)
Usage example 2:
require "ImGui"
local imgui = ImGui.new()
stage:addChild(imgui)
local filter = ImGuiTextFilter.new()
local searchText = ""
local items = { "aaa1.c", "bbb1.c", "ccc1.c", "aaa2.cpp", "bbb2.cpp", "ccc2.cpp", "abc.h", "hello, world" }
function onEnterFrame(e)
	imgui:newFrame(e.deltaTime)
	-- draw standart text input control
--	filter:drawWithHint("Filter", "Search")
	-- draw custom control
	local ischanged = false
	searchText, ischanged = imgui:inputText("Filter", searchText, 256, ImGui.InputTextFlags_EnterReturnsTrue)
	if ischanged then
		filter:setBuffer(searchText)
		-- try to avoid calling "build" function every frame
		filter:build()
	end
	for i, item in ipairs(items) do
		if not filter:passFilter(item) then
			continue
		end
		imgui:bulletText(item)
	end
	imgui:endFrame()
	imgui:render()
end
stage:addEventListener("enterFrame", onEnterFrame)
Focus, Activation
ImGui:setItemDefaultFocus()
ImGui:setKeyboardFocusHere([offset = 0])
flag = ImGui:isItemHovered([ImGui.HoveredFlags = 0])
flag = ImGui:isItemActive()
flag = ImGui:isItemFocused()
flag = ImGui:isItemClicked(mouse_button)
flag = ImGui:isItemVisible()
flag = ImGui:isItemEdited()
flag = ImGui:isItemActivated()
flag = ImGui:isItemDeactivated()
flag = ImGui:isItemDeactivatedAfterEdit()
flag = ImGui:isItemToggledOpen()
flag = ImGui:isAnyItemHovered()
flag = ImGui:isAnyItemActive()
flag = ImGui:isAnyItemFocused()
minX, minY, maxX, maxY = ImGui:getItemRect()
x, y = ImGui:getItemRectMin()
x, y = ImGui:getItemRectMax()
w, h = ImGui:getItemRectSize()
ImGui:setItemAllowOverlap()
Miscellaneous Utilities
flag = ImGui:isRectVisible(w, h [, max_x, max_y])
number = ImGui:getTime()
number = ImGui:getFrameCount()
str = ImGui:getStyleColorName(idx)
flag = ImGui:beginChildFrame(id, w, h [, ImGui.WindowFlags = 0]) -- id (number)
ImGui:endChildFrame()
Text Utilities
w, h = ImGui:calcTextSize(text [, hide_text_after_double_hash = false, wrap_width = -1])
Inputs Utilities: Keyboard
string = ImGui:getKeyName(keyCode)
flag = ImGui:isKeyDown(keyCode)
flag = ImGui:isKeyPressed(keyCode [, repeat = true])
flag = ImGui:isKeyReleased(keyCode)
number = ImGui:getKeyPressedAmount(keyCode, repeat_delay, rate)
ImGui:setNextFrameWantCaptureKeyboard([want_capture_keyboard_value = true])
Shortcut system
-- (keyChord: an ImGuiKey optionally OR-ed with one or more ImGuiMod_XXX values (ImGuiKey | ImGuiMod_XXX))
ImGui:shortcut(keyChord [, owner_id = 0, ImGui.InputFlags = 0])
-- (useful to disable CTRL + TAB combo: ImGui:setShortcutRouting(ImGui.Mod_Ctrl | ImGui.Key_Tab, ImGui.KeyOwner_None))
ImGui:setShortcutRouting(keyChord [, owner_id = 0, ImGui.InputFlags = 0])
ImGui:setItemKeyOwner(keyCode [, ImGui.InputFlags = 0])
ImGui:setKeyOwner(keyCode, owner_id, [, ImGui.InputFlags = 0])
Inputs Utilities: Mouse
-- "mouse_button" is any gideros mouse button code
flag = ImGui:isMouseDown(mouse_button)
flag = ImGui:isMouseClicked(mouse_button [, repeat = false])
flag = ImGui:isMouseReleased(mouse_button)
flag = ImGui:isMouseDoubleClicked(mouse_button)
flag = ImGui:isMouseHoveringRect(min_x, min_y, max_x, max_y [, clip = true])
flag = ImGui:isMousePosValid([x = inf, y = inf])
flag = ImGui:isAnyMouseDown()
x, y = ImGui:getMousePos()
x, y = ImGui:getMousePosOnOpeningCurrentPopup()
flag = ImGui:isMouseDragging(mouse_button [, lock_threshold = -1])
x, y = ImGui:getMouseDragDelta(mouse_button [, lock_threshold = -1])
ImGui:resetMouseDragDelta(mouse_button)
ImGuiMouseCursor = ImGui:getMouseCursor()
ImGui:setMouseCursor(ImGui.MouseCursor)
ImGui:setNextFrameWantCaptureMouse([want_capture_mouse_value = true])
ImGui:setNextFrameWantCaptureKeyboard([want_capture_keyboard_value = true])
ImGui:updateCursor()
Render
ImGui:newFrame(deltaTime)
ImGui:render()
ImGui:endFrame()
Demos
is_openFlag = ImGui:showUserGuide()
is_openFlag = ImGui:showDemoWindow([p_open])
is_openFlag = ImGui:showAboutWindow([p_open])
is_openFlag = ImGui:showStyleEditor()
is_openFlag = ImGui:showFontSelector()
is_openFlag = ImGui:showMetricsWindow([p_open])
is_openFlag = ImGui:showStyleSelector(label)
is_openFlag = ImGui:ShowStackToolWindow([p_open])
ImGui:showLuaStyleEditor()
TextEditor
-- otherTextEditor: another "ImGuiTextEditor" instance to copy setting 
TextEditor = ImGuiTextEditor.new([other_text_editor])
Functions:
LanguageDefinition = TextEditor:getLanguageCPP()
LanguageDefinition = TextEditor:getLanguageGLSL()
LanguageDefinition = TextEditor:getLanguageHLSL()
LanguageDefinition = TextEditor:getLanguageC()
LanguageDefinition = TextEditor:getLanguageSQL()
LanguageDefinition = TextEditor:getLanguageAngelScript()
LanguageDefinition = TextEditor:getLanguageLua()
TextEditor:setLanguageDefinition(LanguageDefinition)
LanguageDefinition = TextEditor:getLanguageDefinition()
Palette = TextEditor:getPaletteDark()
Palette = TextEditor:getPaletteLight()
Palette = TextEditor:getPaletteRetro()
TextEditor:setPalette(Palette)
Palette = TextEditor:getPalette()
TextEditor:setPaletteColor(TE_ColorIndex, color [, alpha = 1]) -- see TextEditor enums below
color, alpha = TextEditor:getPaletteColor(TE_ColorIndex)
TextEditor:loadPalette(table) -- 42 elements table
-- example:
--[[ dark palete:
TextEditor:loadPalette{
	0x7f7f7f, 1,	-- Default
	0xd69c56, 1,	-- Keyword
	0x00ff00, 1,	-- Number
	0x7070e0, 1,	-- String
	0x70a0e0, 1,	-- Char literal
	0xffffff, 1,	-- Punctuation
	0x408080, 1,	-- Preprocessor
	0xaaaaaa, 1,	-- Identifier
	0x9bc64d, 1,	-- Known identifier
	0xc040a0, 1,	-- Preproc identifier
	0x206020, 1,	-- Comment (single line)
	0x406020, 1,	-- Comment (multi line)
	0x101010, 1,	-- Background
	0xe0e0e0, 1,	-- Cursor
	0xa06020, 0.5,	-- Selection
	0x0020ff, 0.5,	-- ErrorMarker
	0xf08000, 0.25, -- Breakpoint
	0x707000, 1,	-- Line number
	0x000000, 0.25, -- Current line fill
	0x808080, 0.25, -- Current line fill (inactive)
	0xa0a0a0, 0.25, -- Current line edge
}
]]
-- see below
TextEditor:setErrorMarkers(error_markers)
TextEditor:setBreakpoints(breakpoints)
TextEditor:render(string_id [, w = 0, h = 0, border = 0])
TextEditor:setText(string)
TextEditor:getText()
TextEditor:setTextLines(table) -- set editor text using table. Structure: {"line 1", "line 2", "line 3", ...}
table = TextEditor:getTextLines()
string = TextEditor:getSelectedText()
string = TextEditor:getCurrentLineText()
number = TextEditor:getTotalLines()
bool = TextEditor:isOverwrite()
bool = TextEditor:setReadOnly()
bool = TextEditor:isReadOnly()
bool = TextEditor:isTextChanged()
bool = TextEditor:isCursorPositionChanged()
TextEditor:setColorizerEnable()
bool = TextEditor:isColorizerEnabled()
line, column = TextEditor:getCursorPosition() -- 0 based line & column number 
TextEditor:setCursorPosition(line, column)
TextEditor:setHandleMouseInputs(bool)
bool = TextEditor:isHandleMouseInputsEnabled()
TextEditor:setHandleKeyboardInputs(bool)
bool = TextEditor:isHandleKeyboardInputsEnabled()
TextEditor:setTextEditorChildIgnored(bool)
bool = TextEditor:isTextEditorChildIgnored()
TextEditor:setShowWhitespaces(bool)
bool = TextEditor:isShowingWhitespaces()
TextEditor:setTabSize(size)
size = TextEditor:getTabSize()
TextEditor:insertText(string)
TextEditor:moveUp([amount = 1, select = false])
TextEditor:moveDown([amount = 1, select = false])
TextEditor:moveLeft([amount = 1, select = false])
TextEditor:moveRight([amount = 1, select = false])
TextEditor:moveTop([select = false])
TextEditor:moveBottom([select = false])
TextEditor:moveHome([select = false])
TextEditor:moveEnd([select = false])
TextEditor:setSelectionStart(line, column)
TextEditor:setSelectionEnd(line, column)
TextEditor:setSelection(start_line, start_column, end_line, end_column)
TextEditor:selectWordUnderCursor()
TextEditor:selectAll()
bool = TextEditor:hasSelection()
TextEditor:copy()
TextEditor:cut()
TextEditor:paste()
TextEditor:delete()
bool = TextEditor:canUndo()
bool = TextEditor:canRedo()
TextEditor:undo()
TextEditor:redo()
LanguageDefinition
string = LanguageDefinition:getName()
ErrorMarkers
ErrorMarkers = ImGuiErrorMarkers.new()
ErrorMarkers:add(line, message)
ErrorMarkers:remove(line)
message = ErrorMarkers:get(line)
number = ErrorMarkers:getSize()
Breakpoints
Breakpoints = ImGuiBreakpoints.new()
Breakpoints:add(line)
Breakpoints:remove(line)
bool = Breakpoints:get(line)
number = Breakpoints:getSize()
DRAW LISTS
Window draw list
local list = ImGui:getWindowDrawList()
Background draw list:
local list = ImGui:getBackgroundDrawList()
Foreground draw list:
local list = ImGui:getForegroundDrawList()
Draw lists commands:
DrawList:pushClipRect(clip_rect_min_x, clip_rect_min_y, clip_rect_max_x, clip_rect_max_y [, intersect_with_current_clip_rect = false])
DrawList:pushClipRectFullScreen()
DrawList:popClipRect()
DrawList:pushTextureID(texture)
DrawList:popTextureID()
x, y = DrawList:getClipRectMin()
x, y = DrawList:getClipRectMax()
DrawList:addLine(p1_x, p1_y, p2_x, p2_y, color [, alpha = 1, thickness = 1])
DrawList:addRect(
	p_min_x, p_min_y, 
	p_max_x, p_max_y, 
	color 
	[, alpha = 1, 
	rounding = 0, rounding_corners = ImGui.DrawFlags_RoundCornersAll, 
	thickness = 1])
DrawList:addRectFilled(p_min_x, p_min_y, p_max_x, p_max_y, color [, alpha = 1, rounding = 0, rounding_corners = ImGui.DrawFlags_RoundCornersAll])
DrawList:addRectFilledMultiColor(p_min_x, p_min_y, p_max_x, p_max_y, color_upr_left, color_upr_right, color_bot_right, color_bot_left)
DrawList:addQuad(p1_x, p1_y, p2_x, p2_y, p3_x, p3_y, p4_x, p4_y, color [, alpha = 1, thickness = 1])
DrawList:addQuadFilled(p1_x, p1_y, p2_x, p2_y, p3_x, p3_y, p4_x, p4_y, color)
DrawList:addTriangle(p1_x, p1_y, p2_x, p2_y, p3_x, p3_y, color [, alpha = 1, thickness = 1])
DrawList:addTriangleFilled(p1_x, p1_y, p2_x, p2_y, p3_x, p3_y, color)
DrawList:addCircle(center_x, center_y, radius, color [, alpha = 1, num_segments = 12, thickness = 1])
DrawList:addCircleFilled(center_x, center_y, radius, color [, alpha = 1, num_segments = 12])
DrawList:addNgon(center_x, center_y, radius, color [, alpha = 1, num_segments = 12, thickness = 1])
DrawList:addNgonFilled(center_x, center_y, radius, color [, alpha = 1, num_segments = 12])
DrawList:addText(x, y, color, alpha, text) -- x, y (number), text_begin (string), text_end (string)
DrawList:addFontText(font, font_size, 
	pos_x, pos_y, 
	color, alpha, 
	text 
	[, wrap_with = 0, 
	cpu_fine_clip_rect_x, cpu_fine_clip_rect_y, 
	cpu_fine_clip_rect_w, cpu_fine_clip_rect_h])
DrawList:addPolyline(points_table, color, alpha, closed, thickness) -- points_table (table), color (number), closed (bool), thickness (number)
DrawList:addConvexPolyFilled(points_table, color) -- points_table (table), color (number)
DrawList:addBezierCubic(
	p1_x, p1_y, 
	p2_x, p2_y, 
	p3_x, p3_y, 
	p4_x, p4_y, 
	color, alpha, thickness [, num_segments = 0])
DrawList:addBezierQuadratic(
	p1_x, p1_y, 
	p2_x, p2_y, 
	p3_x, p3_y, 
	color, alpha, thickness [, num_segments = 0])
DrawList:addImage(texture, 
	x, y, 
	x + w, y + h 
	[, tint_color = 0xffffff, tint_alpha = 1]) 
DrawList:addImageUV(texture, 
	x, y, 
	x + w, y + h, 
	uv0x, uv0y, 
	uv1x, uv1y 
	[, tint_color = 0xffffff, tint_alpha = 1]) 
DrawList:addImageQuad(texture, 
	x, y, 
	x + w, y, 
	x + w, y + h, 
	x, y + h 
	[, tint_color = 0xffffff, tint_alpha = 1, 
	uv0x = 0, uv0y = 0, 
	uv1x = 1, uv1y = 0, 
	uv2x = 1, uv2y = 1, 
	uv3x = 0, uv3y = 1])
DrawList:addImageRounded(texture, 
	x, y, 
	x + w, 
	y + h, 
	tint_color, tint_alpha, round_radius 
	[, corner_flags = ImGui.CorenerFlags_All])
DrawList:addImageRoundedUV(texture, 
	x, y, 
	x + w, y + h, 
	uv0x, uv0y, 
	uv1x, uv1y, 
	tint_color, tint_alpha, round_radius 
	[, corner_flags = ImGui.CorenerFlags_All])
DrawList:pathClear()
DrawList:pathLineTo(x, y)
DrawList:pathLineToMergeDuplicate(x, y)
DrawList:pathFillConvex(color)
DrawList:pathStroke(color, alpha, closed [, thickness = 1])
DrawList:pathArcTo(center_x, center_y, radius, a_min, a_max [, num_segments = 10])
DrawList:pathArcToFast(center_x, center_y, radius, a_min, a_max)
DrawList:pathBezierCubicCurveTo(p2x, p2y, p3x, p3y, p4x, p4y [, num_segments = 0])
DrawList:pathBezierQuadraticCurveTo(p2x, p2y, p3x, p3y [, num_segments = 0])
DrawList:pathRect(min_x, min_y, max_x, max_y [, rounding = 0, ImGui.DrawFlags = 0])
-- CUSTOM
-- rotate any draw list item around its center point
DrawList:rotateBegin()
DrawList:rotateEnd(radians)
-- example:
...
local list = ImGui:getWindowDrawList()
list:rotateBegin()
list:addLine(100, 100, 100, 250, 0xff0000, 1, 10)
list:rotateEnd(math.pi/2.2)
...
Usage example:
-- reference: https://github.com/ocornut/imgui/issues/3606#issuecomment-731726406
require "ImGui"
local imgui = ImGui.new()
local IO = imgui:getIO()
local w = 320
local h = 180
IO:setDisplaySize(w*2, h*2)
stage:addChild(imgui)
local cos,sin,sqrt = math.cos, math.sin, math.sqrt
local HSV2RGB = ImGui.colorConvertHSVtoRGB
local RGB2HEX = ImGui.colorConvertRGBtoHEX
local p = { -1,-1, 1,-1, 1,1, -1,1 }
local function conv(z, szx, szy, ox, oy, vx, vy) return ((vx/z)*szx*5+szx*0.5)+ox, ((vy/z)*szy*5+szy*0.5)+oy end
local function R(vx, vy, ng) ng*=0.1 local cosn = cos(ng) local sinn = sin(ng) return vx*cosn-vy*sinn, vx*sinn+vy*cosn end
local function FX(d, ax, ay, bx, by, sw, sh, t)
	d:addRectFilled(ax,ay,bx,by,0,1,0)
	t *= 4
	for i = 0, 19 do
		local z = 21-i-(t-(t//1))*2
		local ng, ot0, ot1 = -t*2.1+z, -t+z*0.2, -t+(z+1)*0.2
		local s, of, pts =
			{ cos((t+z)*0.1)*0.2+1, sin((t+z)*0.1)*0.2+1, cos((t+z+1)*0.1)*0.2+1, sin((t+z+1)*0.1)*0.2+1 },
			{ cos(ot0)*0.3, sin(ot0)*0.3, cos(ot1)*0.3, sin(ot1)*0.3 },
			{ }
		for j = 0, 7 do
			local m, n = ((j%4)+1)*2, j//4
			pts[j*2+1], pts[j*2+2] =
				conv( (z+n)*2, sw, sh, ax, ay, R(p[m-1]*s[n*2+1]+of[n*2+1], p[m-0]*s[n*2+2]+of[n*2+2], ng+n) )
		end
		for j = 0, 3 do
			local it = ( (((i&1) ~= 0) and 0.5 or 0.6) + j*0.05 ) * ( (21-z)/21 )
			d:addConvexPolyFilled(
				{
					pts[j*2+1], pts[j*2+2], pts[((j+1)%4)*2+1], pts[((j+1)%4)*2+2],
					pts[(((j+1)%4)+4)*2+1], pts[(((j+1)%4)+4)*2+2], pts[(j+4)*2+1],
					pts[(j+4)*2+2]
				},
				RGB2HEX(HSV2RGB(0.6+sin(t*0.03)*0.5, 1, sqrt(it)))
			)
		end
	end
end
function onEnterFrame(e)
	imgui:newFrame(e.deltaTime)
	if imgui:beginWindow("FX", nil, ImGui.WindowFlags_AlwaysAutoResize) then
		imgui:invisibleButton("canvas", w, h)
		local min_x, min_y = imgui:getItemRectMin()
		local max_x, max_y = imgui:getItemRectMax()
		local draw_list = imgui:getWindowDrawList()
		draw_list:pushClipRect(min_x, min_y, max_x, max_y)
		FX(draw_list, min_x, min_y, max_x, max_y, w, h, imgui:getTime())
		draw_list:popClipRect()
	end
	imgui:endWindow()
	imgui:render()
	imgui:endFrame()
end
stage:addEventListener("enterFrame", onEnterFrame)
