Difference between revisions of "Mesh:setTextureCoordinate"

From GiderosMobile
(Created page with "__NOTOC__ '''Available since:''' Gideros 2012.09<br/> === Description === <br /> Sets a texture coordinate at texture coordinate array. Indices are start from 1. If the textur...")
 
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<br />
 
<br />
 
<source lang="lua">
 
<source lang="lua">
= Mesh:setTextureCoordinate(iuv,)
+
Mesh:setTextureCoordinate(i,u,v)
 
</source>
 
</source>
'''i:''' (number) index ''''''<br/>
+
'''i''': (number) index ''''''<br/>
'''u:''' (number) u coordinate ''''''<br/>
+
'''u''': (number) u coordinate ''''''<br/>
'''v:''' (number) v coordinate ''''''<br/>
+
'''v''': (number) v coordinate ''''''<br/>

Revision as of 10:21, 23 August 2018

Available since: Gideros 2012.09

Description


Sets a texture coordinate at texture coordinate array. Indices are start from 1. If the texture coordinate array is not large enough, it's expanded automatically.

 Mesh:setTextureCoordinate(i,u,v)

'i: (number) index '
'u: (number) u coordinate '
'v: (number) v coordinate '