Difference between revisions of "GiderosMobile:About"
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− | + | Gideros is free, open sourced and provides the cross-platform technology to create amazing games. In a couple of hours, you’ll find yourself building and running your next great game. | |
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− | Gideros is free, open | ||
− | === It's FREE === | + | === It's FREE === |
− | Gideros is FREE and Open | + | Gideros is FREE and Open Sourced and there are no limitations to developing and publishing apps |
− | === Instant testing === | + | === Instant testing === |
While developing your game, it can be tested on a real device through Wifi in only 1 second – you don’t waste your time with an export or deploy process. | While developing your game, it can be tested on a real device through Wifi in only 1 second – you don’t waste your time with an export or deploy process. | ||
− | === Native speed === | + | === Native speed === |
Developed on top of C/C++ and OpenGL, your game runs at native speed and fully utilizes the power of CPUs and GPUs underneath. | Developed on top of C/C++ and OpenGL, your game runs at native speed and fully utilizes the power of CPUs and GPUs underneath. | ||
− | === Plugins === | + | === Plugins === |
You can easily extend the core with plugins. Import your existing (C, C++, Java or Obj-C) code, bind to Lua and interpret them directly. Dozens of open-source plugins are already developed and ready to use. | You can easily extend the core with plugins. Import your existing (C, C++, Java or Obj-C) code, bind to Lua and interpret them directly. Dozens of open-source plugins are already developed and ready to use. | ||
− | === Clean OOP approach === | + | === Clean OOP approach === |
Gideros provides its own class system with all the basic OOP standards, enabling you to write clean and reusable code for any of your future games. | Gideros provides its own class system with all the basic OOP standards, enabling you to write clean and reusable code for any of your future games. | ||
− | === Full dev set === | + | === Full dev set === |
Get everything you need from the start, including lightweight IDE, players for Desktop and devices, Texture packer, Font Creator and there are also lots of 3rd party tools. | Get everything you need from the start, including lightweight IDE, players for Desktop and devices, Texture packer, Font Creator and there are also lots of 3rd party tools. | ||
− | === Fast development === | + | === Fast development === |
Easy learning curve, instant testing, OOP coding practices and ability to create needed custom plugins reduces the development time. And because of reusable code, each your next app will be developed even faster. | Easy learning curve, instant testing, OOP coding practices and ability to create needed custom plugins reduces the development time. And because of reusable code, each your next app will be developed even faster. | ||
− | === Crossplatform === | + | === Crossplatform === |
Apart from supporting multiple platforms, Gideros also provides automatic screen scaling and automatic selecting of proper image resolution, which makes supporting different screen resolutions and creating universal projects an easy task. | Apart from supporting multiple platforms, Gideros also provides automatic screen scaling and automatic selecting of proper image resolution, which makes supporting different screen resolutions and creating universal projects an easy task. | ||
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Revision as of 07:47, 10 October 2023
Gideros is free, open sourced and provides the cross-platform technology to create amazing games. In a couple of hours, you’ll find yourself building and running your next great game.
It's FREE
Gideros is FREE and Open Sourced and there are no limitations to developing and publishing apps
Instant testing
While developing your game, it can be tested on a real device through Wifi in only 1 second – you don’t waste your time with an export or deploy process.
Native speed
Developed on top of C/C++ and OpenGL, your game runs at native speed and fully utilizes the power of CPUs and GPUs underneath.
Plugins
You can easily extend the core with plugins. Import your existing (C, C++, Java or Obj-C) code, bind to Lua and interpret them directly. Dozens of open-source plugins are already developed and ready to use.
Clean OOP approach
Gideros provides its own class system with all the basic OOP standards, enabling you to write clean and reusable code for any of your future games.
Full dev set
Get everything you need from the start, including lightweight IDE, players for Desktop and devices, Texture packer, Font Creator and there are also lots of 3rd party tools.
Fast development
Easy learning curve, instant testing, OOP coding practices and ability to create needed custom plugins reduces the development time. And because of reusable code, each your next app will be developed even faster.
Crossplatform
Apart from supporting multiple platforms, Gideros also provides automatic screen scaling and automatic selecting of proper image resolution, which makes supporting different screen resolutions and creating universal projects an easy task.