Difference between revisions of "Pixel"

From GiderosMobile
m (Text replacement - "</source>" to "</syntaxhighlight>")
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stage:addChild(p)
 
stage:addChild(p)
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</syntaxhighlight>
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'''Moving stars in a gradient sky'''
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<syntaxhighlight lang="lua">
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-- a gradient bg
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local bggradient = Pixel.new(0xffffff, 1, 800, 480) -- set a white color to start with
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bggradient:setColor(0x0, 1, 0x290e2c, 1, -90) -- a gradient set horizontally
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bggradient:setAnchorPoint(0.5, 0.5)
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-- stars
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local spritestars = Sprite.new() -- a sprite to hold all star shapes
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for i = 1, 1024 do -- @PaulH
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local s = Shape.new()
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s:setLineStyle(2, 0xffffff)
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s:moveTo(0,0)
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s:lineTo(0,0)
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s:endPath()
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s:setPosition(math.random(0, 800*2), math.random(0, 480*2))
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s:setScale(math.random(1,2))
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s:setAlpha(math.random(10,50)/100)
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spritestars:addChild(s)
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end
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-- render stars to a render target (rt is in portrait mode)
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local rtstars = RenderTarget.new(spritestars:getHeight(), spritestars:getWidth(), nil, true, nil, nil, nil, false)
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rtstars:draw(spritestars)
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-- create an image (Pixel) of the stars
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local bgstars = Pixel.new(rtstars, spritestars:getWidth(), spritestars:getHeight())
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bgstars:setAnchorPoint(0.5, 0.5)
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local texscale = 0.8
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bgstars:setTextureScale(texscale, texscale)
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-- position
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bggradient:setPosition(800/2, 480/2)
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bgstars:setPosition(spritestars:getWidth()/2, spritestars:getHeight()/2)
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-- order
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stage:addChild(bggradient)
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stage:addChild(bgstars)
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-- game loop
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local velx = 0
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function onEnterFrame(e)
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-- move the stars
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velx -= e.deltaTime * 256
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bgstars:setTexturePosition(velx, 0)
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end
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stage:addEventListener(Event.ENTER_FRAME, onEnterFrame)
 
</syntaxhighlight>
 
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{|-
 
{|-
 
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| style="width: 50%; vertical-align:top;"|
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=== Methods ===
 
=== Methods ===
 
[[Pixel.new]] ''creates a new Pixel''<br/><!--GIDEROSMTD:Pixel.new(color,alpha,width,height) creates a new Pixel-->
 
[[Pixel.new]] ''creates a new Pixel''<br/><!--GIDEROSMTD:Pixel.new(color,alpha,width,height) creates a new Pixel-->

Revision as of 00:36, 18 July 2023

Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2016.06
Inherits from: Sprite

Description

A rectangular Sprite which can be filled with solid colors, gradients or textures. Pixel aims at being a simpler and faster alternative to Shape when needing to display a coloured box or box with a gradient. It is also useful as Bitmap replacement since every texture will be fitted into Pixel dimensions automatically.

Examples

local mypixel = Pixel.new(0x0000FF, 0.75, 128, 128)
mypixel:setAnchorPoint(0.5, 0.5)
mypixel:setPosition(application:getContentWidth() / 2, 64)

stage:addChild(mypixel)
application:setBackgroundColor(0x323232)
local p = Pixel.new(0xffffff, 1, 32, 32)
 
p:set("redMultiplier", 1) -- OK
p:set("greenMultiplier", 0) -- OK
p:set("blueMultiplier", 0) -- OK
p:set("alphaMultiplier", 1) -- OK
--p:set("anchorX", .5) -- NOT OK
--p:set("anchorY", .5) -- NOT OK
p:set("anchorX", 16) -- OK
p:set("anchorY", 16) -- OK
p:set("alpha", .5) -- OK
p:set("scaleX", 1.5) -- OK
p:set("rotation", 10) -- OK
p:set("x", 32) -- OK
p:set("y", 32) -- OK

stage:addChild(p)

Moving stars in a gradient sky

-- a gradient bg
local bggradient = Pixel.new(0xffffff, 1, 800, 480) -- set a white color to start with
bggradient:setColor(0x0, 1, 0x290e2c, 1, -90) -- a gradient set horizontally
bggradient:setAnchorPoint(0.5, 0.5)
-- stars
local spritestars = Sprite.new() -- a sprite to hold all star shapes
for i = 1, 1024 do -- @PaulH
	local s = Shape.new()
	s:setLineStyle(2, 0xffffff)
	s:moveTo(0,0)
	s:lineTo(0,0)
	s:endPath()
	s:setPosition(math.random(0, 800*2), math.random(0, 480*2))
	s:setScale(math.random(1,2))
	s:setAlpha(math.random(10,50)/100)
	spritestars:addChild(s)
end
-- render stars to a render target (rt is in portrait mode)
local rtstars = RenderTarget.new(spritestars:getHeight(), spritestars:getWidth(), nil, true, nil, nil, nil, false)
rtstars:draw(spritestars)
-- create an image (Pixel) of the stars
local bgstars = Pixel.new(rtstars, spritestars:getWidth(), spritestars:getHeight())
bgstars:setAnchorPoint(0.5, 0.5)
local texscale = 0.8
bgstars:setTextureScale(texscale, texscale)
-- position
bggradient:setPosition(800/2, 480/2)
bgstars:setPosition(spritestars:getWidth()/2, spritestars:getHeight()/2)
-- order
stage:addChild(bggradient)
stage:addChild(bgstars)

-- game loop
local velx = 0
function onEnterFrame(e)
	-- move the stars
	velx -= e.deltaTime * 256
	bgstars:setTexturePosition(velx, 0)
end
stage:addEventListener(Event.ENTER_FRAME, onEnterFrame)

Methods

Pixel.new creates a new Pixel
Pixel.new constructor to create a Pixel with texture in letterbox mode
Pixel:getColor returns the color(s) of the Pixel
Pixel:getDimensions returns the current size of the Pixel
Pixel:getTexturePosition returns the texture position
Pixel:getTextureScale returns the texture scale
Pixel:setColor sets the color of the Pixel
Pixel:setColor sets a gradient
Pixel:setColor sets a 4-colour gradient
Pixel:setDimensions sets both width and height of the Pixel
Pixel:setHeight sets the height of the Pixel sprite
Pixel:setNinePatch sets a 9-patch style texture rendering
Pixel:setTexture attaches a texture to the Pixel
Pixel:setTextureMatrix specifies a transform matrix for the texture
Pixel:setTexturePosition sets a texture position
Pixel:setTextureScale sets a texture scale
Pixel:setWidth sets the width of the Pixel sprite

Events

Constants