Difference between revisions of "Noise:whiteNoise4D"

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Get 4D white noise value (other dimensions availiable using Noise:noise([x, y, z]) OR Noise:noise2D(x, y) OR Noise:noise3D(x, y, z) methods, you only need to set noise type using Noise:setNoiseType(Noise.WHITE_NOISE))<br />
 
Get 4D white noise value (other dimensions availiable using Noise:noise([x, y, z]) OR Noise:noise2D(x, y) OR Noise:noise3D(x, y, z) methods, you only need to set noise type using Noise:setNoiseType(Noise.WHITE_NOISE))<br />
 
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(number) = Noise:whiteNoise4D(x, y, z, w)
 
(number) = Noise:whiteNoise4D(x, y, z, w)
 
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Revision as of 14:30, 13 July 2023


Available since: Gideros 2019.12
Class: Noise

Description


Get 4D white noise value (other dimensions availiable using Noise:noise([x, y, z]) OR Noise:noise2D(x, y) OR Noise:noise3D(x, y, z) methods, you only need to set noise type using Noise:setNoiseType(Noise.WHITE_NOISE))

<syntaxhighlight lang="lua"> (number) = Noise:whiteNoise4D(x, y, z, w) </source>

Parameters

x: (number) x value
y: (number) y value
z: (number) z value
w: (number) w value

Return values

Returns noise value from -1.0 to 1.0