Difference between revisions of "Pixel:setTextureMatrix"
From GiderosMobile
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=== Description === | === Description === | ||
Sets the matrix of the Pixel's texture. | Sets the matrix of the Pixel's texture. | ||
− | < | + | <syntaxhighlight lang="lua"> |
Pixel:setTextureMatrix(matrix) | Pixel:setTextureMatrix(matrix) | ||
</source> | </source> | ||
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=== Example === | === Example === | ||
− | < | + | <syntaxhighlight lang="lua"> |
-- a pixel holding a repeatable power of 2 texture | -- a pixel holding a repeatable power of 2 texture | ||
local tex = Texture.new("gfx/myimg.jpg", false, {wrap = TextureBase.REPEAT}) | local tex = Texture.new("gfx/myimg.jpg", false, {wrap = TextureBase.REPEAT}) |
Revision as of 14:30, 13 July 2023
Available since: in development
Class: Pixel
Description
Sets the matrix of the Pixel's texture. <syntaxhighlight lang="lua"> Pixel:setTextureMatrix(matrix) </source>
Parameters
matrix: (Matrix) the matrix
Example
<syntaxhighlight lang="lua"> -- a pixel holding a repeatable power of 2 texture local tex = Texture.new("gfx/myimg.jpg", false, {wrap = TextureBase.REPEAT}) local img = Pixel.new(tex, tex:getWidth(), tex:getHeight()) stage:addChild(img) -- the matrix local m = Matrix.new() -- some vars local flow = 0 local flowspeed = 0.09
function onEnterFrame(e) flow += flowspeed m:setRotationZ(math.sin(flow)) -- rotate matrix on Z axis img:setTextureMatrix(m) -- apply modified matrix end
stage:addEventListener(Event.ENTER_FRAME, onEnterFrame) </source>