Difference between revisions of "Screen"
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=== Example === | === Example === | ||
− | < | + | <syntaxhighlight lang="lua"> |
local s = Sprite.new() | local s = Sprite.new() | ||
local img = Bitmap.new(Texture.new("gfx/ui/rpgpp_lt_models_vgood.png")) | local img = Bitmap.new(Texture.new("gfx/ui/rpgpp_lt_models_vgood.png")) |
Revision as of 14:30, 13 July 2023
Supported platforms:
Available since: Gideros 2017.8
Inherits from: Object
Description
The Screen class allows to access secondary displays or windows.
Example
<syntaxhighlight lang="lua"> local s = Sprite.new() local img = Bitmap.new(Texture.new("gfx/ui/rpgpp_lt_models_vgood.png")) s:addChild(img)
local ss = Screen.new(0) ss:setPosition(128, 128) ss:setSize(256, 256) ss:setTitle("my screen") ss:setState(Screen.STATE_NORMAL | Screen.STATE_ACTIVE) ss:setContent(s) </source>
MethodsScreen.new opens a new screen |
EventsConstants |