Difference between revisions of "R3d.Fixture:setCollisionCategoryBits"
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(Created page with "'''Available since:''' Gideros 2019.10<br/> '''Class:''' R3d.Fixture<br/> === Description === Sets the fixture category bit. <source lang="lua"> r3d.Fixture:setCollisionC...") |
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=== Description === | === Description === | ||
Sets the fixture category bit. | Sets the fixture category bit. | ||
− | < | + | <syntaxhighlight lang="lua"> |
r3d.Fixture:setCollisionCategoryBits(bits) | r3d.Fixture:setCollisionCategoryBits(bits) | ||
</source> | </source> | ||
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=== Example === | === Example === | ||
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local fixture = ship.body:createFixture(shape, nil, mass) -- shape, transform, mass | local fixture = ship.body:createFixture(shape, nil, mass) -- shape, transform, mass | ||
fixture:setCollisionCategoryBits(8) | fixture:setCollisionCategoryBits(8) |
Revision as of 14:30, 13 July 2023
Available since: Gideros 2019.10
Class: R3d.Fixture
Description
Sets the fixture category bit. <syntaxhighlight lang="lua"> r3d.Fixture:setCollisionCategoryBits(bits) </source>
Parameters
bits: (number) the fixture category bit (power of 2)
Example
<syntaxhighlight lang="lua"> local fixture = ship.body:createFixture(shape, nil, mass) -- shape, transform, mass fixture:setCollisionCategoryBits(8) </source>