Difference between revisions of "Pixel:setTexturePosition"
From GiderosMobile
(added example) |
m (Text replacement - "<source" to "<syntaxhighlight") |
||
Line 5: | Line 5: | ||
=== Description === | === Description === | ||
Sets the texture's position. | Sets the texture's position. | ||
− | < | + | <syntaxhighlight lang="lua"> |
Pixel:setTexturePosition(x,y) | Pixel:setTexturePosition(x,y) | ||
</source> | </source> | ||
Line 14: | Line 14: | ||
=== Example === | === Example === | ||
− | < | + | <syntaxhighlight lang="lua"> |
-- a pixel holding a repeatable power of 2 texture | -- a pixel holding a repeatable power of 2 texture | ||
local tex = Texture.new("gfx/image.jpg", true, {wrap = TextureBase.REPEAT}) | local tex = Texture.new("gfx/image.jpg", true, {wrap = TextureBase.REPEAT}) |
Revision as of 14:30, 13 July 2023
Available since: Gideros 2011.6
Class: Pixel
Description
Sets the texture's position. <syntaxhighlight lang="lua"> Pixel:setTexturePosition(x,y) </source>
Parameters
x: (number) x-coordinate of texture
y: (any) y-coordinate of texture
Example
<syntaxhighlight lang="lua"> -- a pixel holding a repeatable power of 2 texture local tex = Texture.new("gfx/image.jpg", true, {wrap = TextureBase.REPEAT}) local img = Pixel.new(tex, tex:getWidth(), tex:getHeight()) stage:addChild(img) -- some vars local flow = 0 local flowspeed = 1
function onEnterFrame(e) flow += flowspeed img:setTexturePosition(0, flow) -- move the texture pixel on y axis end
stage:addEventListener(Event.ENTER_FRAME, onEnterFrame) </source>