Difference between revisions of "Mesh:setGenericArray"
From GiderosMobile
(removed language stuff) |
m (Text replacement - "<source" to "<syntaxhighlight") |
||
Line 5: | Line 5: | ||
=== Description === | === Description === | ||
Assigns a new content to a generic additional array to be used by a shader. | Assigns a new content to a generic additional array to be used by a shader. | ||
− | < | + | <syntaxhighlight lang="lua"> |
Mesh:setGenericArray(index,type,mult,count,data) | Mesh:setGenericArray(index,type,mult,count,data) | ||
</source> | </source> |
Revision as of 14:28, 13 July 2023
Available since: Gideros 2017.4
Class: Mesh
Description
Assigns a new content to a generic additional array to be used by a shader. <syntaxhighlight lang="lua"> Mesh:setGenericArray(index,type,mult,count,data) </source>
It accepts multiple values or a Lua array.
Parameters
index: (number) the data attribute index in the corresponding shader
type: (number) the data type, one of Shader.Dxxx constants
mult: (number) the vector dimension (1 for simple values, 2 for a vec2/float2, etc)
count: (number) the number of elements in the array
data: (any) the actual values
- Mesh
- Mesh.new
- Mesh:clearColorArray
- Mesh:clearIndexArray
- Mesh:clearTexture
- Mesh:clearTextureCoordinateArray
- Mesh:clearVertexArray
- Mesh:getColor
- Mesh:getColorArraySize
- Mesh:getIndex
- Mesh:getIndexArraySize
- Mesh:getTextureCoordinate
- Mesh:getTextureCoordinateArraySize
- Mesh:getVertex
- Mesh:getVertexArraySize
- Mesh:resizeColorArray
- Mesh:resizeIndexArray
- Mesh:resizeTextureCoordinateArray
- Mesh:resizeVertexArray
- Mesh:setAutoSort
- Mesh:setColor
- Mesh:setColorArray
- Mesh:setColors
- Mesh:setCullMode
- Mesh:setGenericArray
- Mesh:setIndex
- Mesh:setIndexArray
- Mesh:setIndices
- Mesh:setInstanceCount
- Mesh:setPrimitiveType
- Mesh:setTexture
- Mesh:setTextureCoordinate
- Mesh:setTextureCoordinateArray
- Mesh:setTextureCoordinates
- Mesh:setVertex
- Mesh:setVertexArray
- Mesh:setVertices