Difference between revisions of "Noise:getTileTexture"
From GiderosMobile
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Get tileable noise texture (on all 4 sides).<br /> | Get tileable noise texture (on all 4 sides).<br /> | ||
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(texture) = Noise:getTileTexture(width, height, [filtering, options]) | (texture) = Noise:getTileTexture(width, height, [filtering, options]) | ||
</source> | </source> |
Revision as of 14:28, 13 July 2023
Available since: Gideros 2020.5
Class: Noise
Description
Get tileable noise texture (on all 4 sides).
<syntaxhighlight lang="lua">
(texture) = Noise:getTileTexture(width, height, [filtering, options])
</source>
Parameters
width: (number) texture width
height: (number) texture height
filtering: (boolean, default = false) Whether or not the texture is filtered.
options: (table, optional) A table that specifies optional paramaters. The following options are supported:
- transparentColor:Specify which color stands for transparent, for formats that don't supply an alpha channel such as JPEG
- wrap:How to treat texels outside the texture. Possible values are Texture.CLAMP and Texture.REPEAT.
- format:The GPU pixel format for the texture
- extend:Wether the texture should be extended to a power of two size. Defaults to true.
- scale:The scale at which this texture was made, if it cannot be determined by a suffix. Defaults to 1.
Return values
Returns Texture object
- Noise:getCellularDistanceFunction
- Noise:getCellularJitter
- Noise:getCellularNoiseLookup
- Noise:getCellularReturnType
- Noise:getFractalGain
- Noise:getFractalLacunarity
- Noise:getFractalOctaves
- Noise:getFractalType
- Noise:getFrequency
- Noise:getGradientPerturbAmp
- Noise:getInterp
- Noise:getNoiseType
- Noise:getSeed
- Noise:getTexture
- Noise:getTileTexture
- Noise:gradientPerturb2D
- Noise:gradientPerturb3D
- Noise:gradientPerturbFractal2D
- Noise:gradientPerturbFractal3D
- Noise:noise
- Noise:noise2D
- Noise:noise3D
- Noise:reset
- Noise:setCellularDistance2Indices
- Noise:setCellularDistanceFunction
- Noise:setCellularJitter
- Noise:setCellularNoiseLookup
- Noise:setCellularReturnType
- Noise:setColorLookup
- Noise:setFractalGain
- Noise:setFractalLacunarity
- Noise:setFractalOctaves
- Noise:setFractalType
- Noise:setFrequency
- Noise:setGradientPerturbAmp
- Noise:setInterp
- Noise:setNoiseType
- Noise:setSeed
- Noise:simplex4D
- Noise:whiteNoise2DInt
- Noise:whiteNoise3DInt
- Noise:whiteNoise4D
- Noise:whiteNoise4DInt
- Noise.BILLOW
- Noise.CELLULAR
- Noise.CELL VALUE
- Noise.CUBIC
- Noise.CUBIC FRACTAL
- Noise.DISTANCE
- Noise.DISTANCE 2
- Noise.DISTANCE 2 ADD
- Noise.DISTANCE 2 DIV
- Noise.DISTANCE 2 MUL
- Noise.DISTANCE 2 SUB
- Noise.EUCLIDEAN
- Noise.FBM
- Noise.HERMITE
- Noise.LINEAR
- Noise.MANHATTAN
- Noise.NATURAL
- Noise.NOISE LOOKUP
- Noise.PERLIN
- Noise.PERLIN FRACTAL
- Noise.QUINTIC
- Noise.RIGID MULTI
- Noise.SIMPLEX
- Noise.SIMPLEX FRACTAL
- Noise.VALUE
- Noise.VALUE FRACTAL
- Noise.WHITE NOISE
- Noise.new