Difference between revisions of "Mesh:setIndexArray"
From GiderosMobile
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=== Description === | === Description === | ||
Assigns new content to the index array, dropping all the elements contained in the index array before the call and replacing them by those specified by the parameters. It accepts multiple values or a Lua array. | Assigns new content to the index array, dropping all the elements contained in the index array before the call and replacing them by those specified by the parameters. It accepts multiple values or a Lua array. | ||
− | < | + | <syntaxhighlight lang="lua"> |
Mesh:setIndexArray(indices) | Mesh:setIndexArray(indices) | ||
</source> | </source> | ||
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=== Examples === | === Examples === | ||
− | < | + | <syntaxhighlight lang="lua"> |
-- set the index array as 10, 11 and 12 | -- set the index array as 10, 11 and 12 | ||
mesh:setIndexArray(10, 11, 12) | mesh:setIndexArray(10, 11, 12) |
Revision as of 14:28, 13 July 2023
Available since: Gideros 2012.09
Class: Mesh
Description
Assigns new content to the index array, dropping all the elements contained in the index array before the call and replacing them by those specified by the parameters. It accepts multiple values or a Lua array. <syntaxhighlight lang="lua"> Mesh:setIndexArray(indices) </source>
Parameters
indices: (any)
Examples
<syntaxhighlight lang="lua"> -- set the index array as 10, 11 and 12 mesh:setIndexArray(10, 11, 12)
-- same as above mesh:setIndexArray{10, 11, 12} </source>
- Mesh
- Mesh.new
- Mesh:clearColorArray
- Mesh:clearIndexArray
- Mesh:clearTexture
- Mesh:clearTextureCoordinateArray
- Mesh:clearVertexArray
- Mesh:getColor
- Mesh:getColorArraySize
- Mesh:getIndex
- Mesh:getIndexArraySize
- Mesh:getTextureCoordinate
- Mesh:getTextureCoordinateArraySize
- Mesh:getVertex
- Mesh:getVertexArraySize
- Mesh:resizeColorArray
- Mesh:resizeIndexArray
- Mesh:resizeTextureCoordinateArray
- Mesh:resizeVertexArray
- Mesh:setAutoSort
- Mesh:setColor
- Mesh:setColorArray
- Mesh:setColors
- Mesh:setCullMode
- Mesh:setGenericArray
- Mesh:setIndex
- Mesh:setIndexArray
- Mesh:setIndices
- Mesh:setInstanceCount
- Mesh:setPrimitiveType
- Mesh:setTexture
- Mesh:setTextureCoordinate
- Mesh:setTextureCoordinateArray
- Mesh:setTextureCoordinates
- Mesh:setVertex
- Mesh:setVertexArray
- Mesh:setVertices