Difference between revisions of "Core.asyncCall"

From GiderosMobile
m (Text replacement - "<source" to "<syntaxhighlight")
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=== Description ===
 
=== Description ===
 
Launches a function on a separate thread as a background task.
 
Launches a function on a separate thread as a background task.
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
Core.asyncCall(task,parameters)
 
Core.asyncCall(task,parameters)
 
</source>
 
</source>
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=== Examples ===
 
=== Examples ===
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
local function scaleTextsAndBtn()
 
local function scaleTextsAndBtn()
 
local tempFontScale=1.02
 
local tempFontScale=1.02
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'''asyncCall used in a Class and with parameters'''
 
'''asyncCall used in a Class and with parameters'''
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
if self.imgui:button("VALIDATE") then
 
if self.imgui:button("VALIDATE") then
 
-- self:gotoScene("levelX")
 
-- self:gotoScene("levelX")

Revision as of 14:26, 13 July 2023

Available since: Gideros 2016.06
Class: Core

Description

Launches a function on a separate thread as a background task. <syntaxhighlight lang="lua"> Core.asyncCall(task,parameters) </source>

Background threads are only executed when the main thread is not running.

Parameters

task: (function) function to run in background
parameters: (multiple) multiple parameters to pass to function optional

Examples

<syntaxhighlight lang="lua"> local function scaleTextsAndBtn() local tempFontScale=1.02

Core.yield(.2) txt1_noads:setScale(tempFontScale) Core.yield(.1) txt1_noads:setScale(1)

txt2_plusincome:setScale(tempFontScale) Core.yield(.1) txt2_plusincome:setScale(1)

Core.yield(.1) btn_OK:setScale(1.04) Core.yield(.2) btn_OK:setScale(1) end

Core.asyncCall(scaleTextsAndBtn) </source>

asyncCall used in a Class and with parameters <syntaxhighlight lang="lua"> if self.imgui:button("VALIDATE") then -- self:gotoScene("levelX") Core.asyncCall(LevelX.gotoScene, self, "levelX") -- or self.gotoScene, ... end ...

-- change scene function LevelX:gotoScene(xscene) scenemanager:changeScene( xscene, 1, transitions[math.random(1, #transitions)], easings[math.random(1, #easings)] ) end </source>