Difference between revisions of "FBInstant.checkCanPlayerMatchAsync"

From GiderosMobile
m (Text replacement - "<source" to "<syntaxhighlight")
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Checks if the current player is eligible for the matchPlayerAsync API.<br />
 
Checks if the current player is eligible for the matchPlayerAsync API.<br />
 
<br /></translate>
 
<br /></translate>
<source lang="lua">
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<syntaxhighlight lang="lua">
 
  FBInstant.checkCanPlayerMatchAsync(callback)
 
  FBInstant.checkCanPlayerMatchAsync(callback)
 
</source>
 
</source>
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=== <translate>Examples</translate> ===
 
=== <translate>Examples</translate> ===
 
'''Example'''<br/>
 
'''Example'''<br/>
<source lang="lua">
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<syntaxhighlight lang="lua">
 
FBInstant.checkCanPlayerMatchAsync( function(result,error)
 
FBInstant.checkCanPlayerMatchAsync( function(result,error)
 
if result then
 
if result then

Revision as of 14:26, 13 July 2023


Available since: Gideros 2018.3
Class: * Initialisation and Core

Description


Checks if the current player is eligible for the matchPlayerAsync API.

<syntaxhighlight lang="lua">

FBInstant.checkCanPlayerMatchAsync(callback)

</source>

Parameters

callback: (function) A function that will be called with two arguments: True if the player is eligible to match with other players and false otherwise. An error code if the function failed.

Examples

Example
<syntaxhighlight lang="lua"> FBInstant.checkCanPlayerMatchAsync( function(result,error) if result then FBInstant.matchPlayerAsync("level1", function(result,error) print(FBInstant.context.getID()) -- eg 12345 end) end end)
</source>