Difference between revisions of "FBInstant.getPlatform"
From GiderosMobile
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Can be "IOS", "ANDROID", "WEB" or "MOBILE_WEB". | Can be "IOS", "ANDROID", "WEB" or "MOBILE_WEB". | ||
<br /></translate> | <br /></translate> | ||
− | < | + | <syntaxhighlight lang="lua"> |
(string) = FBInstant.getPlatform() | (string) = FBInstant.getPlatform() | ||
</source> | </source> |
Revision as of 14:26, 13 July 2023
Available since: Gideros 2018.3
Class: * Initialisation and Core
Description
The platform on which the game is currently running.
Can be "IOS", "ANDROID", "WEB" or "MOBILE_WEB".
<syntaxhighlight lang="lua">
(string) = FBInstant.getPlatform()
</source>
Return values
Returns (string) The current platform.
- FBInstant.canCreateShortcutAsync
- FBInstant.checkCanPlayerMatchAsync
- FBInstant.createShortcutAsync
- FBInstant.getEntryPointAsync
- FBInstant.getEntryPointData
- FBInstant.getInterstitialAdAsync
- FBInstant.getLeaderboardAsync
- FBInstant.getLocale
- FBInstant.getPlatform
- FBInstant.getRewardedVideoAsync
- FBInstant.getSDKVersion
- FBInstant.getSupportedAPIs
- FBInstant.logEvent
- FBInstant.matchPlayerAsync
- FBInstant.onPause
- FBInstant.quit
- FBInstant.setLoadingProgress
- FBInstant.setSessionData
- FBInstant.shareAsync
- FBInstant.startGameAsync
- FBInstant.switchGameAsync
- FBInstant.updateAsync