Difference between revisions of "B2.createWeldJointDef"
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(Please refer to [[b2.World:createJoint]] function for more information about all the information needed to create a weld joint). | (Please refer to [[b2.World:createJoint]] function for more information about all the information needed to create a weld joint). | ||
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(table) = b2.createWeldJointDef(bodyA,bodyB,anchorAx,anchorAy,anchorBx,anchorBy) | (table) = b2.createWeldJointDef(bodyA,bodyB,anchorAx,anchorAy,anchorBx,anchorBy) | ||
</source> | </source> | ||
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=== Examples === | === Examples === | ||
'''Weld joint''' | '''Weld joint''' | ||
− | < | + | <syntaxhighlight lang="lua"> |
local jointDef = b2.createWeldJointDef(body1, body2, 100, 100, 130, 100) | local jointDef = b2.createWeldJointDef(body1, body2, 100, 100, 130, 100) | ||
local weldJoint = world:createJoint(jointDef) | local weldJoint = world:createJoint(jointDef) |
Revision as of 14:26, 13 July 2023
Available since: Gideros 2011.6
Class: b2
Description
Creates and returns a weld joint definition table with the bodies, anchors, and reference angle using a world anchor point.
(Please refer to b2.World:createJoint function for more information about all the information needed to create a weld joint). <syntaxhighlight lang="lua"> (table) = b2.createWeldJointDef(bodyA,bodyB,anchorAx,anchorAy,anchorBx,anchorBy) </source>
Parameters
bodyA: (b2.Body) the first attached body
bodyB: (b2.Body) the second attached body
anchorAx: (number) the x coordinate of the world anchor point of bodyA
anchorAy: (number) the y coordinate of the world anchor point of bodyA
anchorBx: (number) the x coordinate of the world anchor point of bodyB
anchorBy: (number) the y coordinate of the world anchor point of bodyB
Return values
Returns (table) a new weld joint definition table
Examples
Weld joint <syntaxhighlight lang="lua"> local jointDef = b2.createWeldJointDef(body1, body2, 100, 100, 130, 100) local weldJoint = world:createJoint(jointDef) </source>