Difference between revisions of "B2.Body:setActive"

From GiderosMobile
(Created page with "__NOTOC__ '''Available since:''' Gideros 2011.6<br/> === Description === <br /> Sets the active state of the body. An inactive body is not simulated and cannot be collided wit...")
 
Line 12: Line 12:
 
<br />
 
<br />
 
<source lang="lua">
 
<source lang="lua">
= b2.Body:setActive(flag,)
+
b2.Body:setActive(flag)
 
</source>
 
</source>
'''flag:''' (boolean) active flag ''''''<br/>
+
'''flag''': (boolean) active flag ''''''<br/>

Revision as of 10:17, 23 August 2018

Available since: Gideros 2011.6

Description


Sets the active state of the body. An inactive body is not simulated and cannot be collided with or woken up.
If you pass a flag of true, all fixtures will be added to the broad-phase. If you pass a flag of false,
all fixtures will be removed from the broad-phase and all contacts will be destroyed. Fixtures and joints are
otherwise unaffected. You may continue to create/destroy fixtures and joints on inactive bodies.
Fixtures on an inactive body are implicitly inactive and will not participate in collisions, ray-casts, or queries.
Joints connected to an inactive body are implicitly inactive. An inactive body is still owned by a b2.World object and
remains in the body list.

 b2.Body:setActive(flag)

'flag: (boolean) active flag '