Difference between revisions of "B2.DebugDraw"
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=== Examples === | === Examples === | ||
− | < | + | <syntaxhighlight lang="lua"> |
local debugDraw = b2.DebugDraw.new() | local debugDraw = b2.DebugDraw.new() | ||
debugDraw:setFlags( | debugDraw:setFlags( |
Revision as of 17:01, 12 July 2023
Supported platforms:
Available since: Gideros 2011.6
Inherits from: Sprite
Description
The b2.DebugDraw class is used to provide debug drawing of physical entities in your application.
Examples
<syntaxhighlight lang="lua"> local debugDraw = b2.DebugDraw.new() debugDraw:setFlags( b2.DebugDraw.SHAPE_BIT + b2.DebugDraw.JOINT_BIT + b2.DebugDraw.AABB_BIT + b2.DebugDraw.PAIR_BIT + b2.DebugDraw.CENTER_OF_MASS_BIT) world:setDebugDraw(debugDraw) stage:addChild(debugDraw) </source>
Methodsb2.DebugDraw.new |
EventsConstantsb2.DebugDraw.AABB_BIT |