Difference between revisions of "B2.FrictionJoint"
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=== Examples === | === Examples === | ||
'''Friction joint''' | '''Friction joint''' | ||
− | < | + | <syntaxhighlight lang="lua"> |
--create empty box2d body for joint | --create empty box2d body for joint | ||
local ground = world:createBody({}) | local ground = world:createBody({}) |
Revision as of 16:54, 12 July 2023
Supported platforms:
Available since: Gideros 2011.6
Inherits from: b2.Joint
Description
Friction joint. This is used for top-down friction. It provides 2D translational friction and angular friction.
Examples
Friction joint <syntaxhighlight lang="lua"> --create empty box2d body for joint local ground = world:createBody({}) ground:setPosition(350, 480)
--create friction joint local jointDef = b2.createFrictionJointDef(body, ground, 350, 200) local frictionJoint = world:createJoint(jointDef)
--set maximum friction force to slow down the ball frictionJoint:setMaxForce(100) </source>
Methodsb2.FrictionJoint:getMaxForce returns the maximum friction force in N |
EventsConstants |