Difference between revisions of "B2.RevoluteJoint"
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=== <translate>Examples</translate> === | === <translate>Examples</translate> === | ||
'''Revolute joint''' | '''Revolute joint''' | ||
− | < | + | <syntaxhighlight lang="lua"> |
--create empty box2d body for joint | --create empty box2d body for joint | ||
local ground = world:createBody({}) | local ground = world:createBody({}) |
Revision as of 16:36, 12 July 2023
Supported platforms:
Available since: Gideros 2011.6
Inherits from: b2.Joint
Description
A revolute joint constrains two bodies to share a common point while they are free to rotate about the point. The relative rotation about the shared point is the joint angle. You can limit the relative rotation with a joint limit that specifies a lower and upper angle. You can use a motor to drive the relative rotation about the shared point. A maximum motor torque is provided so that infinite forces are not generated.
Examples
Revolute joint <syntaxhighlight lang="lua"> --create empty box2d body for joint local ground = world:createBody({}) ground:setPosition(300, 480)
local jointDef = b2.createRevoluteJointDef(body, ground, 300, 300) local revoluteJoint = world:createJoint(jointDef) --will not let ball spin for ever revoluteJoint:setMaxMotorTorque(1) revoluteJoint:enableMotor(true) </source>
Methodsb2.RevoluteJoint:enableLimit enables or disables the joint limit |
EventsConstants |