Difference between revisions of "B2.PrismaticJoint"
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=== Examples === | === Examples === | ||
'''Prismatic joint''' | '''Prismatic joint''' | ||
− | < | + | <syntaxhighlight lang="lua"> |
--create empty box2d body for joint | --create empty box2d body for joint | ||
local ground = world:createBody({}) | local ground = world:createBody({}) |
Revision as of 16:35, 12 July 2023
Supported platforms:
Available since: Gideros 2011.6
Inherits from: b2.Joint
Description
A prismatic joint. This joint provides one degree of freedom: translation along an axis fixed in body1. Relative rotation is prevented. You can use a joint limit to restrict the range of motion and a joint motor to drive the motion or to model joint friction.
Examples
Prismatic joint <syntaxhighlight lang="lua"> --create empty box2d body for joint local ground = world:createBody({}) ground:setPosition(465, 480)
--axisx, axisy values usually between 0 and 1 --0 0 moves freely --0 1 moves on y axis --1 0 moves on x axis --1 1 moves on diagonal local jointDef = b2.createPrismaticJointDef(body, ground, 350, 100, 0.3, 1) local prismaticJoint = world:createJoint(jointDef) </source>
Methodsb2.PrismaticJoint:enableLimit enables or disables the joint limit |
EventsConstants |