Difference between revisions of "Ternary Operator"

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=== Description ===
 
=== Description ===
Luau introduces a form of ternary conditional using if cond then value else alternative syntax '''https://github.com/Roblox/luau/blob/master/rfcs/syntax-if-expression.md'''.
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Luau introduces a form of ternary conditional using if cond then value else alternative syntax.
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See '''https://github.com/Roblox/luau/blob/master/rfcs/syntax-if-expression.md'''.
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  The '''''if-then-else''''' expression must match '''if <expr> then <expr> else <expr>'''. The operator can also contain an arbitrary number of elseif clauses, like '''''if <expr> then <expr> elseif <expr> then <expr> else <expr>'''''. Unlike if statements, else is mandatory.
 
  The '''''if-then-else''''' expression must match '''if <expr> then <expr> else <expr>'''. The operator can also contain an arbitrary number of elseif clauses, like '''''if <expr> then <expr> elseif <expr> then <expr> else <expr>'''''. Unlike if statements, else is mandatory.

Revision as of 00:07, 30 November 2022

Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.png
Available since: Gideros 2022.5

Description

Luau introduces a form of ternary conditional using if cond then value else alternative syntax.

See https://github.com/Roblox/luau/blob/master/rfcs/syntax-if-expression.md.


The if-then-else expression must match if <expr> then <expr> else <expr>. The operator can also contain an arbitrary number of elseif clauses, like if <expr> then <expr> elseif <expr> then <expr> else <expr>. Unlike if statements, else is mandatory.
The result of the expression is the then-expression when condition is truthy (not nil or false) and else-expression otherwise. Only one of the two possible resulting expressions is evaluated.

Examples

local x = if FFlagFoo then A else B

MyComponent.validateProps = t.strictInterface({
	layoutOrder = t.optional(t.number),
	newThing = if FFlagUseNewThing then t.whatever() else nil,
})
-- more trivial example
local x1 = 10
local x2 = 100
local x = if x1>x2 then x1 else x2 -- result x = 100

-- actual project code
local checkanim
checkanim = if ent.animation.anims[ent.animation.currentanim] then ent.animation.currentanim else g_ANIM_DEFAULT

See also

https://wiki.gideros.rocks/index.php/Examples#TERNARY_OPERATOR_.40hgy29