Difference between revisions of "RenderTarget:save"
From GiderosMobile
(remove language stuff) |
(added example) |
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'''width''': (number) width of the image to save '''optional'''<br/> | '''width''': (number) width of the image to save '''optional'''<br/> | ||
'''height''': (number) height of the image to save '''optional'''<br/> | '''height''': (number) height of the image to save '''optional'''<br/> | ||
+ | |||
+ | === Example === | ||
+ | <source lang="lua"> | ||
+ | local source = Bitmap.new(Texture.new("gfx/collectibles/coin_20_x01.png", true)) | ||
+ | local rt = RenderTarget.new(source:getWidth(), source:getHeight()) | ||
+ | local bmp = Bitmap.new(rt) | ||
+ | bmp:setPosition(200, 0) | ||
+ | stage:addChild(bmp) | ||
+ | source:setColorTransform(0.5, 0.5, 0, 2) | ||
+ | rt:draw(source) | ||
+ | rt:save("C:\\tmp\\coin.png") -- this is on windows 10 | ||
+ | </source> | ||
{{RenderTarget}} | {{RenderTarget}} |
Revision as of 22:02, 27 October 2022
Available since: Gideros 2016.08
Class: RenderTarget
Description
Saves content of RenderTarget as image.
RenderTarget:save(filename,x,y,width,height)
Parameters
filename: (string) filename and path to store file, like |D|image.png
x: (number) x coordinate from where to start image optional
y: (number) y coordinate from where to start image optional
width: (number) width of the image to save optional
height: (number) height of the image to save optional
Example
local source = Bitmap.new(Texture.new("gfx/collectibles/coin_20_x01.png", true))
local rt = RenderTarget.new(source:getWidth(), source:getHeight())
local bmp = Bitmap.new(rt)
bmp:setPosition(200, 0)
stage:addChild(bmp)
source:setColorTransform(0.5, 0.5, 0, 2)
rt:draw(source)
rt:save("C:\\tmp\\coin.png") -- this is on windows 10