Difference between revisions of "Mesh:setIndex"

From GiderosMobile
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__NOTOC__
 
__NOTOC__
<languages />
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'''Available since:''' Gideros 2012.09<br/>
'''<translate>Available since</translate>:''' Gideros 2012.09<br/>
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'''Class:''' [[Mesh]]<br/>
'''<translate>Class</translate>:''' [[Special:MyLanguage/Mesh|Mesh]]<br/>
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=== <translate>Description</translate> ===
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=== Description ===
<translate><br />
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Sets an index in the index array. Indices start from 1. If the index array is not large enough, it is automatically expanded.
Sets a index at index array. Indices are start from 1. If the index array is not large enough, it&#039;s expanded automatically.<br />
 
<br /></translate>
 
 
<source lang="lua">
 
<source lang="lua">
Mesh:setIndex(i,index)
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Mesh:setIndex(i,index)
 
</source>
 
</source>
=== <translate>Parameters</translate> ===
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'''i''': (number) <translate>index</translate> <br/>
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=== Parameters ===
'''index''': (number) <translate>index</translate> <br/>
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'''i''': (number) index<br/>
=== <translate>Examples</translate> ===
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'''index''': (number) index<br/>
'''Example'''<br/>
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<source lang="lua">-- set the first 3 indices as 10, 11 and 12.
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=== Example ===
 +
<source lang="lua">
 +
-- set the first 3 indices as 10, 11 and 12
 
mesh:setIndex(1, 10)
 
mesh:setIndex(1, 10)
 
mesh:setIndex(2, 11)
 
mesh:setIndex(2, 11)
mesh:setIndex(3, 12)</source>
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mesh:setIndex(3, 12)
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</source>
  
 
{{Mesh}}
 
{{Mesh}}

Revision as of 04:46, 18 September 2022