Difference between revisions of "B2.ParticleSystem:createParticleGroup"
From GiderosMobile
(added example) |
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__NOTOC__ | __NOTOC__ | ||
− | |||
'''Available since:''' Gideros 2011.6<br/> | '''Available since:''' Gideros 2011.6<br/> | ||
− | '''Class:''' [[ | + | '''Class:''' [[b2.ParticleSystem]]<br/> |
=== Description === | === Description === | ||
− | Creates a group of multiple particles with same properties | + | Creates a group of multiple particles with the same properties. The possible table properties are: |
− | *''flags'' | + | *'''''flags''''': the particle-behavior flags |
− | *''groupFlags'' | + | *'''''groupFlags''''': the group-construction flags |
− | *''position'' | + | *'''''position''''': the world position of the group. Moves the group's shape a distance equal to the value of position |
− | *''angle'' | + | *'''''angle''''': the world angle of the group in radians. Rotates the shape by an angle equal to the value of angle |
− | *''linearVelocity'' | + | *'''''linearVelocity''''': the linear velocity of the group's origin in world co-ordinates |
− | *''angularVelocity'' | + | *'''''angularVelocity''''': the angular velocity of the group |
− | *''color'' | + | *'''''color''''': the color of all particles in the group |
− | *''alpha'' | + | *'''''alpha''''': the alpha of all particles in the group |
− | *''strength'' | + | *'''''strength''''': the strength of cohesion among the particles in a group with flag b2.ParticleSystem.FLAG_ELASTIC or b2.ParticleSystem.FLAG_SPRING |
− | *''shape'' | + | *'''''shape''''': the shape where particles will be added |
− | *''lifetime'' | + | *'''''lifetime''''': lifetime of the particle group in seconds. A value <= 0.0f indicates a particle group with infinite lifetime |
<source lang="lua"> | <source lang="lua"> | ||
b2.ParticleSystem:createParticleGroup(particleGroupDef) | b2.ParticleSystem:createParticleGroup(particleGroupDef) | ||
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=== Parameters === | === Parameters === | ||
− | '''particleGroupDef''': (table) table with particle group data <br/> | + | '''particleGroupDef''': (table) table with particle group data<br/> |
=== Example === | === Example === | ||
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ps:setTexture(Texture.new("gfx/myparticle.png")) | ps:setTexture(Texture.new("gfx/myparticle.png")) | ||
stage:addChild(ps) | stage:addChild(ps) | ||
− | ps:createParticleGroup( { shape = shape, position = { x = 128, y = 128}, color = 0xffffff, alpha=1, flags=b2.ParticleSystem.FLAG_VISCOUS } ) | + | ps:createParticleGroup({ |
+ | shape = shape, | ||
+ | position = { x = 128, y = 128}, | ||
+ | color = 0xffffff, | ||
+ | alpha=1, | ||
+ | flags=b2.ParticleSystem.FLAG_VISCOUS, | ||
+ | }) | ||
</source> | </source> | ||
{{B2.ParticleSystem}} | {{B2.ParticleSystem}} |
Revision as of 23:49, 22 April 2022
Available since: Gideros 2011.6
Class: b2.ParticleSystem
Description
Creates a group of multiple particles with the same properties. The possible table properties are:
- flags: the particle-behavior flags
- groupFlags: the group-construction flags
- position: the world position of the group. Moves the group's shape a distance equal to the value of position
- angle: the world angle of the group in radians. Rotates the shape by an angle equal to the value of angle
- linearVelocity: the linear velocity of the group's origin in world co-ordinates
- angularVelocity: the angular velocity of the group
- color: the color of all particles in the group
- alpha: the alpha of all particles in the group
- strength: the strength of cohesion among the particles in a group with flag b2.ParticleSystem.FLAG_ELASTIC or b2.ParticleSystem.FLAG_SPRING
- shape: the shape where particles will be added
- lifetime: lifetime of the particle group in seconds. A value <= 0.0f indicates a particle group with infinite lifetime
b2.ParticleSystem:createParticleGroup(particleGroupDef)
Parameters
particleGroupDef: (table) table with particle group data
Example
require "liquidfun"
local world = b2.World.new(0, 9.8)
local shape = b2.PolygonShape.new()
shape:setAsBox(128, 128)
local ps = world:createParticleSystem( { radius = 16 } )
ps:setTexture(Texture.new("gfx/myparticle.png"))
stage:addChild(ps)
ps:createParticleGroup({
shape = shape,
position = { x = 128, y = 128},
color = 0xffffff,
alpha=1,
flags=b2.ParticleSystem.FLAG_VISCOUS,
})
- B2.ParticleSystem:containsParticle
- B2.ParticleSystem:createParticle
- B2.ParticleSystem:createParticleGroup
- B2.ParticleSystem:destroyParticle
- B2.ParticleSystem:destroyParticles
- B2.ParticleSystem:getColorBuffer
- B2.ParticleSystem:getParticleCount
- B2.ParticleSystem:getParticleGroupList
- B2.ParticleSystem:getPositionBuffer
- B2.ParticleSystem:getVelocityBuffer
- B2.ParticleSystem:getWeightBuffer
- B2.ParticleSystem:setTexture
- B2.ParticleSystem.FLAG BARRIER
- B2.ParticleSystem.FLAG COLOR MIXING
- B2.ParticleSystem.FLAG DESTRUCTION LISTENER
- B2.ParticleSystem.FLAG ELASTIC
- B2.ParticleSystem.FLAG FIXTURE CONTACT FILTER
- B2.ParticleSystem.FLAG FIXTURE CONTACT LISTENER
- B2.ParticleSystem.FLAG PARTICLE CONTACT FILTER
- B2.ParticleSystem.FLAG PARTICLE CONTACT LISTENER
- B2.ParticleSystem.FLAG POWDER
- B2.ParticleSystem.FLAG REACTIVE
- B2.ParticleSystem.FLAG REPULSIVE
- B2.ParticleSystem.FLAG SPRING
- B2.ParticleSystem.FLAG STATIC PRESSURE
- B2.ParticleSystem.FLAG TENSILE
- B2.ParticleSystem.FLAG VISCOUS
- B2.ParticleSystem.FLAG WALL
- B2.ParticleSystem.FLAG WATER
- B2.ParticleSystem.FLAG ZOMBIE