Difference between revisions of "Sound:play"
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=== Return values === | === Return values === | ||
'''Returns''' (SoundChannel) a SoundChannel object which you use to control the sound. This function returns ''nil'' if you run out of available sound channels<br/> | '''Returns''' (SoundChannel) a SoundChannel object which you use to control the sound. This function returns ''nil'' if you run out of available sound channels<br/> | ||
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+ | === See also === | ||
+ | '''[[Playing_Sound_and_Music]]''' | ||
{{Sound}} | {{Sound}} |
Revision as of 06:40, 5 September 2021
Available since: Gideros 2011.6
Class: Sound
Description
Creates a new SoundChannel object to play the sound. By using the returned SoundChannel object, you can stop the sound and monitor the position.
(SoundChannel) = Sound:play(startTime,looping,paused)
Parameters
startTime: (number, default = 0) the initial position in milliseconds at which playback should start
looping: (boolean, default = false)
paused: (boolean, default = false)
Return values
Returns (SoundChannel) a SoundChannel object which you use to control the sound. This function returns nil if you run out of available sound channels
See also