Difference between revisions of "Texture"
From GiderosMobile
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=== Methods === | === Methods === | ||
+ | [[Texture.loadAsync]] ''asynchronously loads a texture from a file''<br/><!--GIDEROSMTD:Texture.loadAsync(callback,filename,filtering,options) asynchronously loads a texture from a file--> | ||
[[Texture.new]] ''creates a new Texture object from a file''<br/><!--GIDEROSMTD:Texture.new(filename,filtering,options) creates a new Texture object from a file--> | [[Texture.new]] ''creates a new Texture object from a file''<br/><!--GIDEROSMTD:Texture.new(filename,filtering,options) creates a new Texture object from a file--> | ||
[[Texture.new]] ''creates a new Texture object from a pixel array''<br/><!--GIDEROSMTD:Texture.new(pixels,width,height,filtering,options) creates a new Texture object from a pixel array--> | [[Texture.new]] ''creates a new Texture object from a pixel array''<br/><!--GIDEROSMTD:Texture.new(pixels,width,height,filtering,options) creates a new Texture object from a pixel array--> |
Revision as of 10:16, 20 August 2021
Supported platforms:
Available since: Gideros 2011.6
Inherits from: TextureBase
Description
The Texture class lets you work with textures in an application. The Texture class lets you create a new Texture object to load from an image file and display in scene tree.
Example
-- TEXTURE REPEAT
wall = Shape.new()
local texture = Texture.new("gfx/enemy01.png", true, {wrap = Texture.REPEAT}) -- put your image.png
wall:setFillStyle(Shape.TEXTURE, texture)
wall:beginPath()
wall:moveTo(0,0)
wall:lineTo(150, 0)
wall:lineTo(150, 150)
wall:lineTo(0, 150)
wall:closePath()
wall:endPath()
wall:setAnchorPoint(0.5, 0.5)
wall:setPosition(128, 128)
stage:addChild(wall)
MethodsTexture.loadAsync asynchronously loads a texture from a file |
EventsConstantsTexture.CLAMP doesn't repeat the texture |