Difference between revisions of "Sound:play"
From GiderosMobile
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__NOTOC__ | __NOTOC__ | ||
− | + | '''Available since:''' Gideros 2011.6<br/> | |
− | ''' | + | '''Class:''' [[Sound]]<br/> |
− | ''' | + | |
− | === | + | === Description === |
− | + | Creates a new '''SoundChannel''' object to play the sound. By using the returned '''SoundChannel''' object, you can stop the sound and monitor the position. | |
− | Creates a new | ||
− | you can stop the sound and monitor the position. | ||
− | |||
<source lang="lua"> | <source lang="lua"> | ||
(SoundChannel) = Sound:play(startTime,looping,paused) | (SoundChannel) = Sound:play(startTime,looping,paused) | ||
</source> | </source> | ||
− | === | + | |
− | '''startTime''': (number, default = 0) | + | === Parameters === |
− | '''looping''': (boolean, default = false) | + | '''startTime''': (number, default = 0) the initial position in milliseconds at which playback should start<br/> |
− | '''paused''': (boolean, default = false) | + | '''looping''': (boolean, default = false) <br/> |
− | === | + | '''paused''': (boolean, default = false) <br/> |
− | ''' | + | |
+ | === Return values === | ||
+ | '''Returns''' (SoundChannel) a SoundChannel object which you use to control the sound. This function returns ''nil'' if you run out of available sound channels<br/> | ||
{{Sound}} | {{Sound}} |
Revision as of 06:58, 29 May 2021
Available since: Gideros 2011.6
Class: Sound
Description
Creates a new SoundChannel object to play the sound. By using the returned SoundChannel object, you can stop the sound and monitor the position.
(SoundChannel) = Sound:play(startTime,looping,paused)
Parameters
startTime: (number, default = 0) the initial position in milliseconds at which playback should start
looping: (boolean, default = false)
paused: (boolean, default = false)
Return values
Returns (SoundChannel) a SoundChannel object which you use to control the sound. This function returns nil if you run out of available sound channels