Difference between revisions of "Pixel"
(removed language stuff) |
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__NOTOC__ | __NOTOC__ | ||
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<!-- GIDEROSOBJ:Pixel --> | <!-- GIDEROSOBJ:Pixel --> | ||
− | ''' | + | '''Supported platforms:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/> |
− | ''' | + | '''Available since:''' Gideros 2016.06<br/> |
− | ''' | + | '''Inherits from:''' [[Sprite]]<br/> |
− | === | + | === Description === |
A rectangular Sprite which can be filled with solid colors, gradients or textures. | A rectangular Sprite which can be filled with solid colors, gradients or textures. | ||
Pixel aims at being a simpler and faster alternative to Shape when needing to display a coloured box or box with a gradient. It is also useful as Bitmap replacement since every texture will be fitted into Pixel dimensions automatically. | Pixel aims at being a simpler and faster alternative to Shape when needing to display a coloured box or box with a gradient. It is also useful as Bitmap replacement since every texture will be fitted into Pixel dimensions automatically. | ||
− | === | + | === Examples === |
<source lang="lua"> | <source lang="lua"> | ||
local mypixel = Pixel.new(0x0000FF, 0.75, 128, 128) | local mypixel = Pixel.new(0x0000FF, 0.75, 128, 128) | ||
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{|- | {|- | ||
| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
− | === | + | === Methods === |
− | [[ | + | [[Pixel.new]] ''creates a new Pixel''<br/><!--GIDEROSMTD:Pixel.new(color,alpha,width,height) creates a new Pixel--> |
− | [[ | + | [[Pixel.new]] ''constructor to create a Pixel with texture in letterbox mode''<br/><!--GIDEROSMTD:Pixel.new(texture,width,height,texture_scale_x,texture_scale_y,texture_x,texture_y) constructor to create a Pixel with texture in letterbox mode--> |
− | [[ | + | [[Pixel:getColor]] ''returns the color(s) of the Pixel''<br/><!--GIDEROSMTD:Pixel:getColor() gets the color(s) of the Pixel--> |
− | [[ | + | [[Pixel:getDimensions]] ''returns the current size of the Pixel''<br/><!--GIDEROSMTD:Pixel:getDimensions() returns the current size of the Pixel--> |
− | [[ | + | [[Pixel:getTexturePosition]] ''returns the texture position''<br/><!--GIDEROSMTD:Pixel:getTexturePosition() returns the texture position--> |
− | [[ | + | [[Pixel:getTextureScale]] ''returns the texture scale''<br/><!--GIDEROSMTD:Pixel:getTextureScale() returns the texture scale--> |
− | [[ | + | [[Pixel:setColor]] ''sets the color of the Pixel''<br/><!--GIDEROSMTD:Pixel:setColor(color,alpha) sets the color of the Pixel--> |
− | [[ | + | [[Pixel:setColor]] ''sets a gradient''<br/><!--GIDEROSMTD:Pixel:setColor(color1,alpha1,color2,alpha2,angle) sets a gradient--> |
− | [[ | + | [[Pixel:setColor]] ''sets a 4-colour gradient''<br/><!--GIDEROSMTD:Pixel:setColor(color1,alpha1,color2,alpha2,color3,alpha3,color4,alpha4) sets a 4-colour gradient--> |
− | [[ | + | [[Pixel:setDimensions]] ''sets both width and height of the Pixel''<br/><!--GIDEROSMTD:Pixel:setDimensions(w,h) sets both width and height of the Pixel--> |
− | [[ | + | [[Pixel:setHeight]] ''sets the height of the Pixel sprite''<br/><!--GIDEROSMTD:Pixel:setHeight(h) sets the height of the Pixel sprite--> |
− | [[ | + | [[Pixel:setNinePatch]] ''sets a 9-patch style texture rendering''<br/><!--GIDEROSMTD:Pixel:setNinePatch(vl,vr,vt,vb,tl,tr,tt,tb) sets a 9-patch style texture rendering--> |
− | [[ | + | [[Pixel:setTexture]] ''attaches a texture to the Pixel''<br/><!--GIDEROSMTD:Pixel:setTexture(texture,slot,matrix) attaches a texture to the Pixel--> |
− | [[ | + | [[Pixel:setTextureMatrix]] ''specifies a transform matrix for the texture''<br/><!--GIDEROSMTD:Pixel:setTextureMatrix(matrix) specifies a transform matrix for the texture--> |
− | [[ | + | [[Pixel:setTexturePosition]] ''sets a texture position''<br/><!--GIDEROSMTD:Pixel:setTexturePosition(x,y) sets a texture position--> |
− | [[ | + | [[Pixel:setTextureScale]] ''sets a texture scale''<br/><!--GIDEROSMTD:Pixel:setTextureScale(sx,sy) sets a texture scale--> |
− | [[ | + | [[Pixel:setWidth]] ''sets the width of the Pixel sprite''<br/><!--GIDEROSMTD:Pixel:setWidth(w) sets the width of the Pixel sprite--> |
| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
− | === | + | === Events === |
− | === | + | === Constants === |
|} | |} | ||
{{GIDEROS IMPORTANT LINKS}} | {{GIDEROS IMPORTANT LINKS}} |
Revision as of 01:49, 13 April 2021
Supported platforms:
Available since: Gideros 2016.06
Inherits from: Sprite
Description
A rectangular Sprite which can be filled with solid colors, gradients or textures. Pixel aims at being a simpler and faster alternative to Shape when needing to display a coloured box or box with a gradient. It is also useful as Bitmap replacement since every texture will be fitted into Pixel dimensions automatically.
Examples
local mypixel = Pixel.new(0x0000FF, 0.75, 128, 128)
mypixel:setAnchorPoint(0.5, 0.5)
mypixel:setPosition(application:getContentWidth() / 2, 64)
stage:addChild(mypixel)
application:setBackgroundColor(0x323232)
local p = Pixel.new(0xffffff, 1, 32, 32)
p:set("redMultiplier", 1) -- OK
p:set("greenMultiplier", 0) -- OK
p:set("blueMultiplier", 0) -- OK
p:set("alphaMultiplier", 1) -- OK
--p:set("anchorX", .5) -- NOT OK
--p:set("anchorY", .5) -- NOT OK
p:set("anchorX", 16) -- OK
p:set("anchorY", 16) -- OK
p:set("alpha", .5) -- OK
p:set("scaleX", 1.5) -- OK
p:set("rotation", 10) -- OK
p:set("x", 32) -- OK
p:set("y", 32) -- OK
stage:addChild(p)
MethodsPixel.new creates a new Pixel |
EventsConstants |