Difference between revisions of "Sprite:setStencilOperation"
From GiderosMobile
|  (Created page with "__NOTOC__ '''Available since:''' Gideros 2017.6<br/> === Description === Allows to set a stencil operation to be used when drawing this sprite.<br />     The table can contain...") | |||
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|      Stencil function and operations code are defined in Sprite.STENCIL_xxx fields and correspond to the GL_xxx relevant values in OpenGL stencil documentation. |      Stencil function and operations code are defined in Sprite.STENCIL_xxx fields and correspond to the GL_xxx relevant values in OpenGL stencil documentation. | ||
| <source lang="lua"> | <source lang="lua"> | ||
| − | + |  Sprite:setStencilOperation(op) | |
| </source> | </source> | ||
| − | '''op | + | '''op''': (table) A table containing the stencil operation settings, or nil to disable stencil ''''''<br/> | 
Revision as of 10:16, 23 August 2018
Available since: Gideros 2017.6
Description
Allows to set a stencil operation to be used when drawing this sprite.
The table can contain the following fields:
- stencilClear: (boolean) whether the stencil should be cleared beforehand.
- stencilMask: (integer) the mask value used in stencil operations.
- stencilWriteMask: (integer) the mask value used when writing to stencil.
- stencilRef: (integer) the reference value used in stencil operations.
- stencilFunc: (integer) the stencil function to use.
- stencilFail: (integer) the stencil operation when stencil test failed.
- depthFail: (integer) the stencil operation when depth test failed.
- depthPass: (integer) the stencil operation when depth test has passed.
Stencil function and operations code are defined in Sprite.STENCIL_xxx fields and correspond to the GL_xxx relevant values in OpenGL stencil documentation.
 Sprite:setStencilOperation(op)
'op: (table) A table containing the stencil operation settings, or nil to disable stencil '
