Difference between revisions of "LiquidFun"

From GiderosMobile
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=== Description ===
 
=== Description ===
LiquidFun physics engine, is a 2D rigid-body and fluid simulation C++ engine based on '''Box2D'''. The fluid simulation was implemented by Google.
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LiquidFun physics engine, is a 2D rigid-body and fluid simulation C++ engine based on '''Box2D'''. The fluid simulation was implemented by Google '''http://google.github.io/liquidfun/Programmers-Guide/html/index.html'''.
  
To add LiquidFun physics engine to your application you call;
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To add LiquidFun physics engine to your application you call:
 
<source lang="lua">
 
<source lang="lua">
 
require "liquidfun"
 
require "liquidfun"
 
</source>
 
</source>
 
'''Official documentation''': http://google.github.io/liquidfun/Programmers-Guide/html/index.html
 
  
 
Basically you:
 
Basically you:

Revision as of 04:54, 5 November 2020

Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2011.6

Description

LiquidFun physics engine, is a 2D rigid-body and fluid simulation C++ engine based on Box2D. The fluid simulation was implemented by Google http://google.github.io/liquidfun/Programmers-Guide/html/index.html.

To add LiquidFun physics engine to your application you call:

require "liquidfun"

Basically you:

  1. create the 2d world => B2.World.new
  2. create your body => B2.World
  3. define the shape of your body => example: a sphere B2.CircleShape
  4. add the fixture => B2.Body:createFixture
  5. add joints (optional) => B2.World:createJoint
  6. HAVE FUN!

Classes