Difference between revisions of "LiquidFun"
From GiderosMobile
m (added google documentation link. Can be usefull?) |
m (no comment) |
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__NOTOC__ | __NOTOC__ | ||
− | |||
<!-- GIDEROSOBJ:LiquidFun --> | <!-- GIDEROSOBJ:LiquidFun --> | ||
− | ''' | + | '''Supported platforms:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/> |
− | ''' | + | '''Available since:''' Gideros 2011.6<br/> |
− | === | + | === Description === |
− | LiquidFun | + | LiquidFun physics engine, is a 2D rigid-body and fluid simulation C++ engine based on Box2D. The fluid simulation was implemented by Google. |
'''Official documentation''': http://google.github.io/liquidfun/Programmers-Guide/html/index.html | '''Official documentation''': http://google.github.io/liquidfun/Programmers-Guide/html/index.html | ||
− | === | + | === Classes === |
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"> | <div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"> | ||
− | [[Special:MyLanguage/b2|b2]]<br/> | + | [[Special:MyLanguage/b2|b2]] '''(Joint defs, ...)'''<br/> |
[[Special:MyLanguage/b2.Body|b2.Body]]<br/> | [[Special:MyLanguage/b2.Body|b2.Body]]<br/> | ||
<!--[[Special:MyLanguage/b2.ChainShape|b2.ChainShape]]<br/>--> | <!--[[Special:MyLanguage/b2.ChainShape|b2.ChainShape]]<br/>--> |
Revision as of 02:44, 5 November 2020
Supported platforms:
Available since: Gideros 2011.6
Description
LiquidFun physics engine, is a 2D rigid-body and fluid simulation C++ engine based on Box2D. The fluid simulation was implemented by Google.
Official documentation: http://google.github.io/liquidfun/Programmers-Guide/html/index.html
Classes
b2 (Joint defs, ...)
b2.Body
b2.Contact
b2.DebugDraw
b2.Fixture
b2.Joint
b2.Manifold
b2.ParticleSystem
b2.Shape
b2.World
b2.WorldManifold