Difference between revisions of "B2.ParticleSystem:createParticleGroup"
From GiderosMobile
(added example) |
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Line 18: | Line 18: | ||
*''lifetime'' | *''lifetime'' | ||
<source lang="lua"> | <source lang="lua"> | ||
− | + | b2.ParticleSystem:createParticleGroup(particleGroupDef) | |
</source> | </source> | ||
=== Parameters === | === Parameters === | ||
'''particleGroupDef''': (table) table with particle group data <br/> | '''particleGroupDef''': (table) table with particle group data <br/> | ||
+ | |||
+ | === Example === | ||
+ | <source lang="lua"> | ||
+ | require "liquidfun" | ||
+ | local world = b2.World.new(0, 9.8) | ||
+ | local shape = b2.PolygonShape.new() | ||
+ | shape:setAsBox(128, 128) | ||
+ | local ps = world:createParticleSystem( { radius = 16 } ) | ||
+ | ps:setTexture(Texture.new("gfx/myparticle.png")) | ||
+ | stage:addChild(ps) | ||
+ | ps:createParticleGroup( { shape = shape, position = { x = 128, y = 128}, color = 0xffffff, alpha=1, flags=b2.ParticleSystem.FLAG_VISCOUS } ) | ||
+ | </source> | ||
{{B2.ParticleSystem}} | {{B2.ParticleSystem}} |
Revision as of 02:04, 14 April 2020
Available since: Gideros 2011.6
Class: b2.ParticleSystem
Description
Creates a group of multiple particles with same properties, that can be defined in table with:
- flags
- groupFlags
- position
- angle
- linearVelocity
- angularVelocity
- color
- alpha
- strength
- shape
- lifetime
b2.ParticleSystem:createParticleGroup(particleGroupDef)
Parameters
particleGroupDef: (table) table with particle group data
Example
require "liquidfun"
local world = b2.World.new(0, 9.8)
local shape = b2.PolygonShape.new()
shape:setAsBox(128, 128)
local ps = world:createParticleSystem( { radius = 16 } )
ps:setTexture(Texture.new("gfx/myparticle.png"))
stage:addChild(ps)
ps:createParticleGroup( { shape = shape, position = { x = 128, y = 128}, color = 0xffffff, alpha=1, flags=b2.ParticleSystem.FLAG_VISCOUS } )
- B2.ParticleSystem:containsParticle
- B2.ParticleSystem:createParticle
- B2.ParticleSystem:createParticleGroup
- B2.ParticleSystem:destroyParticle
- B2.ParticleSystem:destroyParticles
- B2.ParticleSystem:getColorBuffer
- B2.ParticleSystem:getParticleCount
- B2.ParticleSystem:getParticleGroupList
- B2.ParticleSystem:getPositionBuffer
- B2.ParticleSystem:getVelocityBuffer
- B2.ParticleSystem:getWeightBuffer
- B2.ParticleSystem:setTexture
- B2.ParticleSystem.FLAG BARRIER
- B2.ParticleSystem.FLAG COLOR MIXING
- B2.ParticleSystem.FLAG DESTRUCTION LISTENER
- B2.ParticleSystem.FLAG ELASTIC
- B2.ParticleSystem.FLAG FIXTURE CONTACT FILTER
- B2.ParticleSystem.FLAG FIXTURE CONTACT LISTENER
- B2.ParticleSystem.FLAG PARTICLE CONTACT FILTER
- B2.ParticleSystem.FLAG PARTICLE CONTACT LISTENER
- B2.ParticleSystem.FLAG POWDER
- B2.ParticleSystem.FLAG REACTIVE
- B2.ParticleSystem.FLAG REPULSIVE
- B2.ParticleSystem.FLAG SPRING
- B2.ParticleSystem.FLAG STATIC PRESSURE
- B2.ParticleSystem.FLAG TENSILE
- B2.ParticleSystem.FLAG VISCOUS
- B2.ParticleSystem.FLAG WALL
- B2.ParticleSystem.FLAG WATER
- B2.ParticleSystem.FLAG ZOMBIE