Difference between revisions of "B2.FrictionJoint"
From GiderosMobile
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<languages /> | <languages /> | ||
<!-- GIDEROSOBJ:b2.FrictionJoint --> | <!-- GIDEROSOBJ:b2.FrictionJoint --> | ||
− | ''' | + | '''Supported platforms:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/> |
− | ''' | + | '''Available since:''' Gideros 2011.6<br/> |
− | ''' | + | '''Inherits from:''' [[Special:MyLanguage/b2.Joint|b2.Joint]]<br/> |
− | === | + | |
− | + | === Description === | |
− | Friction joint. This is used for top-down friction. It provides 2D translational friction and angular friction. | + | Friction joint. This is used for top-down friction. It provides 2D translational friction and angular friction. |
− | + | ||
− | === | + | === Examples === |
− | '''Friction joint''' | + | '''Friction joint''' |
− | <source lang="lua">--create empty box2d body for joint | + | <source lang="lua"> |
+ | --create empty box2d body for joint | ||
local ground = world:createBody({}) | local ground = world:createBody({}) | ||
ground:setPosition(350, 480) | ground:setPosition(350, 480) | ||
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--set maximum friction force to slow down the ball | --set maximum friction force to slow down the ball | ||
− | frictionJoint:setMaxForce(100)</source> | + | frictionJoint:setMaxForce(100) |
+ | </source> | ||
+ | |||
{|- | {|- | ||
| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
− | === | + | === Methods === |
− | [[Special:MyLanguage/b2.FrictionJoint:getMaxForce|b2.FrictionJoint:getMaxForce]] '' | + | [[Special:MyLanguage/b2.FrictionJoint:getMaxForce|b2.FrictionJoint:getMaxForce]] ''returns the maximum friction force in N''<br/><!-- GIDEROSMTD:b2.FrictionJoint:getMaxForce() returns the maximum friction force in N --> |
− | [[Special:MyLanguage/b2.FrictionJoint:getMaxTorque|b2.FrictionJoint:getMaxTorque]] '' | + | [[Special:MyLanguage/b2.FrictionJoint:getMaxTorque|b2.FrictionJoint:getMaxTorque]] ''returns the maximum friction torque in N*m''<br/><!-- GIDEROSMTD:b2.FrictionJoint:getMaxTorque() returns the maximum friction torque in N*m --> |
− | [[Special:MyLanguage/b2.FrictionJoint:setMaxForce|b2.FrictionJoint:setMaxForce]] '' | + | [[Special:MyLanguage/b2.FrictionJoint:setMaxForce|b2.FrictionJoint:setMaxForce]] ''sets the maximum friction force in N''<br/><!-- GIDEROSMTD:b2.FrictionJoint:setMaxForce(force) sets the maximum friction force in N --> |
− | [[Special:MyLanguage/b2.FrictionJoint:setMaxTorque|b2.FrictionJoint:setMaxTorque]] '' | + | [[Special:MyLanguage/b2.FrictionJoint:setMaxTorque|b2.FrictionJoint:setMaxTorque]] ''sets the maximum friction torque in N*m''<br/><!-- GIDEROSMTD:b2.FrictionJoint:setMaxTorque(torque) sets the maximum friction torque in N*m --> |
+ | |||
| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
− | === | + | === Events === |
− | === | + | === Constants === |
|} | |} | ||
+ | |||
+ | ---- | ||
+ | *'''[[LiquidFun]]''' |
Revision as of 12:52, 17 February 2020
Supported platforms:
Available since: Gideros 2011.6
Inherits from: b2.Joint
Description
Friction joint. This is used for top-down friction. It provides 2D translational friction and angular friction.
Examples
Friction joint
--create empty box2d body for joint
local ground = world:createBody({})
ground:setPosition(350, 480)
--create friction joint
local jointDef = b2.createFrictionJointDef(body, ground, 350, 200)
local frictionJoint = world:createJoint(jointDef)
--set maximum friction force to slow down the ball
frictionJoint:setMaxForce(100)
Methodsb2.FrictionJoint:getMaxForce returns the maximum friction force in N |
EventsConstants |