Difference between revisions of "Coroutine.yield"

From GiderosMobile
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'''val1''': (any) <translate>value to return from coroutine.resume call</translate> '''optional'''<br/>
 
'''val1''': (any) <translate>value to return from coroutine.resume call</translate> '''optional'''<br/>
 
'''...''': (multiple) <translate>other optional values that will be returned from coroutine.resume call</translate> '''optional'''<br/>
 
'''...''': (multiple) <translate>other optional values that will be returned from coroutine.resume call</translate> '''optional'''<br/>
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{{Coroutine}}

Revision as of 21:02, 11 February 2020


Available since: Gideros 2011.6
Class: coroutine

Description

In order for multiple coroutines to share execution they must stop executing (after performing a sensible amount of processing) and pass control to another thread. This act of submission is called yielding. Coroutines explicitly call a Lua function coroutine.yield(), which is similar to using return in functions. What differentiates yielding from function returns is that at a later point we can reenter the thread and carry on where we left off. When you exit a function scope using return the scope is destroyed and we cannot reenter it, e.g.,

 coroutine.yield(val1,...)

Parameters

val1: (any) value to return from coroutine.resume call optional
...: (multiple) other optional values that will be returned from coroutine.resume call optional