Difference between revisions of "R3d.CapsuleShape.new"
From GiderosMobile
(Created page with "'''Available since:''' Gideros 2019.10<br/> '''Class:''' R3d.CapsuleShape<br/> === Description === Creates a new collision capsule shape (fixture). <source lang="lua"> r3...") |
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Creates a new collision capsule shape (fixture). | Creates a new collision capsule shape (fixture). | ||
<source lang="lua"> | <source lang="lua"> | ||
− | r3d.CapsuleShape.new( | + | r3d.CapsuleShape.new(radius,height) |
</source> | </source> | ||
=== Parameters === | === Parameters === | ||
− | ''' | + | '''radius''': (number) the radius of the spheres<br/> |
− | '''height''': (number) the | + | '''height''': (number) the distance between the two spheres on the Y axis<br/> |
=== Example === | === Example === |
Revision as of 01:07, 23 January 2020
Available since: Gideros 2019.10
Class: R3d.CapsuleShape
Description
Creates a new collision capsule shape (fixture).
r3d.CapsuleShape.new(radius,height)
Parameters
radius: (number) the radius of the spheres
height: (number) the distance between the two spheres on the Y axis
Example
-- a ship
local shipobj = loadObj("3d/ship", "ship.obj")
shipobj.shape1 = r3d.CapsuleShape.new(4, 2)
shipobj.mass = 128
local shipvp = Viewport.new()
shipvp:setContent(shipobj)
shipvp.body = world:createBody(shipvp:getMatrix())
shipvp.body:createFixture(shipobj.shape1, nil, shipobj.mass)