Difference between revisions of "TextureRegion"
From GiderosMobile
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'''<translate>Available since</translate>:''' Gideros 2011.6<br/> | '''<translate>Available since</translate>:''' Gideros 2011.6<br/> | ||
'''<translate>Inherits from</translate>:''' [[Special:MyLanguage/Object|Object]]<br/> | '''<translate>Inherits from</translate>:''' [[Special:MyLanguage/Object|Object]]<br/> | ||
+ | |||
=== <translate>Description</translate> === | === <translate>Description</translate> === | ||
− | + | The [[Special:MyLanguage/TextureRegion|TextureRegion]] class specifies a texture and a rectangular region in it. It is used to define independent texture regions within a texture atlas which is a large image, which contains many smaller sub-images. | |
− | The [[Special:MyLanguage/TextureRegion|TextureRegion]] class specifies a texture and a rectangular region in it. It is used to define independent texture regions | + | |
− | within a texture atlas which is a large image, which contains many smaller sub-images. | ||
− | |||
=== <translate>Examples</translate> === | === <translate>Examples</translate> === | ||
− | + | <source lang="lua"> | |
− | <source lang="lua">local texture = Texture.new("atlas.png") | + | local texture = Texture.new("atlas.png") |
-- define 4 equal regions of size 100x100 from "atlas.png" | -- define 4 equal regions of size 100x100 from "atlas.png" | ||
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stage:addChild(bitmap2) | stage:addChild(bitmap2) | ||
stage:addChild(bitmap3) | stage:addChild(bitmap3) | ||
− | stage:addChild(bitmap4)</source> | + | stage:addChild(bitmap4) |
+ | </source> | ||
+ | |||
{|- | {|- | ||
| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
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[[Special:MyLanguage/TextureRegion:getScale|TextureRegion:getScale]] ''<translate>returns the scale ratio of the underlying atlas</translate>''<br/><!-- GIDEROSMTD:TextureRegion:getScale() returns the scale ratio of the underlying atlas --> | [[Special:MyLanguage/TextureRegion:getScale|TextureRegion:getScale]] ''<translate>returns the scale ratio of the underlying atlas</translate>''<br/><!-- GIDEROSMTD:TextureRegion:getScale() returns the scale ratio of the underlying atlas --> | ||
[[Special:MyLanguage/TextureRegion:setRegion|TextureRegion:setRegion]] ''<translate>sets the coordinates of the region</translate>''<br/><!-- GIDEROSMTD:TextureRegion:setRegion(x,y,width,height) sets the coordinates of the region --> | [[Special:MyLanguage/TextureRegion:setRegion|TextureRegion:setRegion]] ''<translate>sets the coordinates of the region</translate>''<br/><!-- GIDEROSMTD:TextureRegion:setRegion(x,y,width,height) sets the coordinates of the region --> | ||
+ | |||
| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
=== <translate>Events</translate> === | === <translate>Events</translate> === | ||
=== <translate>Constants</translate> === | === <translate>Constants</translate> === | ||
|} | |} | ||
− | |||
− |
Revision as of 00:29, 10 December 2019
Supported platforms:
Available since: Gideros 2011.6
Inherits from: Object
Description
The TextureRegion class specifies a texture and a rectangular region in it. It is used to define independent texture regions within a texture atlas which is a large image, which contains many smaller sub-images.
Examples
local texture = Texture.new("atlas.png")
-- define 4 equal regions of size 100x100 from "atlas.png"
local region1 = TextureRegion.new(texture, 0, 0, 100, 100)
local region2 = TextureRegion.new(texture, 100, 0, 100, 100)
local region3 = TextureRegion.new(texture, 100, 100, 100, 100)
local region4 = TextureRegion.new(texture, 0, 100, 100, 100)
-- add these regions to scene tree
local bitmap1 = Bitmap.new(region1)
local bitmap2 = Bitmap.new(region2)
local bitmap3 = Bitmap.new(region3)
local bitmap4 = Bitmap.new(region4)
stage:addChild(bitmap1)
stage:addChild(bitmap2)
stage:addChild(bitmap3)
stage:addChild(bitmap4)
MethodsTextureRegion.new creates a new TextureRegion object |
EventsConstants |