Difference between revisions of "Event.PLAYER INFORMATION COMPLETE"
From GiderosMobile
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'''name''': (string) <translate>Player name</translate><br/> | '''name''': (string) <translate>Player name</translate><br/> | ||
'''picture''': (string) <translate>Player picture (url)</translate><br/> | '''picture''': (string) <translate>Player picture (url)</translate><br/> | ||
+ | |||
+ | {{Gaming}} |
Latest revision as of 13:35, 6 December 2019
Available since: Gideros 2012.09
Value: playerInformationComplete
Defined by: Gaming
Description
Received player information
Parameters
id: (string) Player id
name: (string) Player name
picture: (string) Player picture (url)
- Gaming:autoMatch
- Gaming:deleteState
- Gaming:getAllPlayers
- Gaming:getPlayerId
- Gaming:getPlayerInfo
- Gaming:getPlayerName
- Gaming:getPlayerPicture
- Gaming:getPlayerScore
- Gaming:incrementAchievement
- Gaming:invitePlayers
- Gaming:isLoggedIn
- Gaming:joinRoom
- Gaming:loadAchievements
- Gaming:loadPlayerCenteredScores
- Gaming:loadScores
- Gaming:loadState
- Gaming:login
- Gaming:logout
- Gaming:reportAchievement
- Gaming:reportScore
- Gaming:resolveState
- Gaming:revealAchievement
- Gaming:sendTo
- Gaming:sendToAll
- Gaming:showAchievements
- Gaming:showInvitations
- Gaming:showLeaderboard
- Gaming:showWaitingRoom
- Gaming:updateState
- Event.CONNECTED_TO_ROOM
- Event.DATA_RECEIVED
- Event.DISCONNECTED_FROM_ROOM
- Event.GAME_STARTED
- Event.INVITATION_RECEIVED
- Event.JOINED_ROOM
- Event.LEFT_ROOM
- Event.LOAD_ACHIEVEMENTS_COMPLETE
- Event.LOAD_ACHIEVEMENTS_ERROR
- Event.LOAD_SCORES_COMPLETE
- Event.LOAD_SCORES_ERROR
- Event.LOGIN_COMPLETE
- Event.LOGIN_ERROR
- Event.PEER_CONNECTED
- Event.PEER_DECLINED
- Event.PEER_DISCONNECTED
- Event.PEER_INVITED
- Event.PEER_JOINED
- Event.PEER_LEFT
- Event.PLAYER_INFORMATION_COMPLETE
- Event.PLAYER_INFORMATION_ERROR
- Event.PLAYER_SCORE_COMPLETE
- Event.PLAYER_SCORE_ERROR
- Event.REPORT_ACHIEVEMENT_COMPLETE
- Event.REPORT_ACHIEVEMENT_ERROR
- Event.REPORT_SCORE_COMPLETE
- Event.REPORT_SCORE_ERROR
- Event.ROOM_AUTO_MATCHING
- Event.ROOM_CONNECTED
- Event.ROOM_CONNECTING
- Event.ROOM_CREATED
- Event.STATE_CONFLICT
- Event.STATE_DELETED
- Event.STATE_ERROR
- Event.STATE_LOADED