Difference between revisions of "Sound:play"
From GiderosMobile
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=== <translate>Return values</translate> === | === <translate>Return values</translate> === | ||
'''<translate>Returns</translate>''' (SoundChannel) <translate>A [[Special:MyLanguage/SoundChannel|SoundChannel]] object, which you use to control the sound. This function returns ''nil'' if you run out of available sound channels.</translate><br/> | '''<translate>Returns</translate>''' (SoundChannel) <translate>A [[Special:MyLanguage/SoundChannel|SoundChannel]] object, which you use to control the sound. This function returns ''nil'' if you run out of available sound channels.</translate><br/> | ||
+ | |||
+ | {{Sound}} |
Revision as of 23:48, 3 December 2019
Available since: Gideros 2011.6
Class: Sound
Description
Creates a new SoundChannel object to play the sound. By using the retured SoundChannel object,
you can stop the sound and monitor the position.
(SoundChannel) = Sound:play(startTime,looping,paused)
Parameters
startTime: (number, default = 0) The initial position in milliseconds at which playback should start.
looping: (boolean, default = false)
paused: (boolean, default = false)
Return values
Returns (SoundChannel) A SoundChannel object, which you use to control the sound. This function returns nil if you run out of available sound channels.