Difference between revisions of "RenderTarget:draw"

From GiderosMobile
Line 12: Line 12:
 
'''x''': (number, default = 0) <translate>The x start position of the texture</translate> '''optional'''<br/>
 
'''x''': (number, default = 0) <translate>The x start position of the texture</translate> '''optional'''<br/>
 
'''y''': (number, default = 0) <translate>The y start position of the texture</translate> '''optional'''<br/>
 
'''y''': (number, default = 0) <translate>The y start position of the texture</translate> '''optional'''<br/>
 +
 +
{{RenderTarget}}

Revision as of 22:37, 3 December 2019


Available since: Gideros 2013.06
Class: RenderTarget

Description

Renders provided object or object hierarchy as a texture.

 RenderTarget:draw(sprite,x,y)

Parameters

sprite: (Sprite) any sprite inherited object or object hierarchy to render (this object doesn't need to be added to the stage hierarchy)
x: (number, default = 0) The x start position of the texture optional
y: (number, default = 0) The y start position of the texture optional