Difference between revisions of "TexturePack"
Line 21: | Line 21: | ||
This tool exports two files: A `.txt` file that specifes the positions of texture regions and a `.png` file of packed texture.<br /> | This tool exports two files: A `.txt` file that specifes the positions of texture regions and a `.png` file of packed texture.<br /> | ||
Use these two files to create texture pack:<br /> | Use these two files to create texture pack:<br /> | ||
− | <pre><code>local pack = TexturePack.new("pack.txt", "pack.png")</code></pre><br />{|- | + | <pre><code>local pack = TexturePack.new("pack.txt", "pack.png")</code></pre><br /> |
+ | {|- | ||
| style="width: 50%;"| | | style="width: 50%;"| | ||
=== Methods === | === Methods === |
Revision as of 10:04, 23 August 2018
Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6
Description
The `TexturePack` class specifies a texture pack (or texture atlas). A texture atlas is a large image which contains many smaller sub-images.
Gideros supports dynamic creation of texture atlases and pre-packed texture atlasses by using "Gideros Texture Packer" tool.
<h3>Dynamic Creation of Texture Packs</h3>
To create a texture pack dynamically (at run-time), create `TexturePack` object with a table of file names of textures.
<pre><code>local pack = TexturePack.new({"1.png", "2.png", "3.png", "4.png")}</code></pre>
<h3>Static Creation of Texture Packs</h3>
To create a pre-packed texture atlas, use "Gideros Texture Packer" tool:
![images/texture_packer.png]
This tool exports two files: A `.txt` file that specifes the positions of texture regions and a `.png` file of packed texture.
Use these two files to create texture pack:
<pre><code>local pack = TexturePack.new("pack.txt", "pack.png")</code></pre>
MethodsTexturePack.new - creates a new TexturePack object |
EventsConstants |