Difference between revisions of "Mesh:setColor"
From GiderosMobile
Line 16: | Line 16: | ||
'''color''': (number) <translate>color in hexedecial value</translate> <br/> | '''color''': (number) <translate>color in hexedecial value</translate> <br/> | ||
'''alpha''': (number, default=1.0) <translate>alpha value</translate> <br/> | '''alpha''': (number, default=1.0) <translate>alpha value</translate> <br/> | ||
+ | <br /> | ||
+ | |||
=== <translate>Examples</translate> === | === <translate>Examples</translate> === | ||
'''Example'''<br/> | '''Example'''<br/> |
Revision as of 16:16, 5 October 2018
Available since: Gideros 2012.09
Class: Mesh
Description
Sets a color at color array. Indices are start from 1. If the color array is not large enough, it's expanded automatically.
Mesh:setColor(i,color,alpha)
Parameters
i: (number) index
color: (number) color in hexedecial value
alpha: (number, default=1.0) alpha value
Examples
Example
-- set the first 3 colors as (0xff0000, 0.5), (0x00ff00, 0.7) and (0x0000ff, 1.0).
mesh:setColor(1, 0xff0000, 0.5) -- red with 0.5 alpha
mesh:setColor(2, 0x00ff00, 0.7) -- green with 0.7 alpha
mesh:setColor(3, 0x0000ff) -- blue with 1.0 alpha