Difference between revisions of "Mesh:setColor"
From GiderosMobile
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'''<translate>Class</translate>:''' [[Special:MyLanguage/Mesh|Mesh]]<br/> | '''<translate>Class</translate>:''' [[Special:MyLanguage/Mesh|Mesh]]<br/> | ||
=== <translate>Description</translate> === | === <translate>Description</translate> === | ||
− | <translate | + | <translate> |
Sets a color at color array. Indices are start from 1. If the color array is not large enough, it's expanded automatically.<br /> | Sets a color at color array. Indices are start from 1. If the color array is not large enough, it's expanded automatically.<br /> | ||
<br /></translate> | <br /></translate> | ||
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Mesh:setColor(i,color,alpha) | Mesh:setColor(i,color,alpha) | ||
</source> | </source> | ||
+ | <br /> | ||
+ | |||
=== <translate>Parameters</translate> === | === <translate>Parameters</translate> === | ||
'''i''': (number) <translate>index</translate> <br/> | '''i''': (number) <translate>index</translate> <br/> |
Revision as of 16:16, 5 October 2018
Available since: Gideros 2012.09
Class: Mesh
Description
Sets a color at color array. Indices are start from 1. If the color array is not large enough, it's expanded automatically.
Mesh:setColor(i,color,alpha)
Parameters
i: (number) index
color: (number) color in hexedecial value
alpha: (number, default=1.0) alpha value
Examples
Example
-- set the first 3 colors as (0xff0000, 0.5), (0x00ff00, 0.7) and (0x0000ff, 1.0).
mesh:setColor(1, 0xff0000, 0.5) -- red with 0.5 alpha
mesh:setColor(2, 0x00ff00, 0.7) -- green with 0.7 alpha
mesh:setColor(3, 0x0000ff) -- blue with 1.0 alpha