Difference between revisions of "Texture"
From GiderosMobile
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| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
=== <translate>Methods</translate> === | === <translate>Methods</translate> === | ||
− | [[Special:MyLanguage/Texture.new|Texture.new]] ''<translate>creates a new Texture object</translate>''<br/><!-- GIDEROSMTD:Texture.new --> | + | [[Special:MyLanguage/Texture.new|Texture.new]] ''<translate>creates a new Texture object</translate>''<br/><!-- GIDEROSMTD:Texture.new(filename,filtering,options) creates a new Texture object --> |
− | [[Special:MyLanguage/Texture.new|Texture.new]] <br/><!-- GIDEROSMTD:Texture.new --> | + | [[Special:MyLanguage/Texture.new|Texture.new]] <br/><!-- GIDEROSMTD:Texture.new(pixels,width,height,filtering,options) --> |
| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
=== <translate>Events</translate> === | === <translate>Events</translate> === | ||
=== <translate>Constants</translate> === | === <translate>Constants</translate> === | ||
|} | |} |
Revision as of 15:31, 13 September 2018
Supported platforms:
Available since: Gideros 2011.6
Inherits from: TextureBase
Description
The Texture class lets you work with textures in an application. The Texture class lets you create
a new Texture object to load from an image file and display in scene tree.
MethodsTexture.new creates a new Texture object |
EventsConstants |